Home Page › forums › Applications › Nuke › Stablizing shot with lot of movement
- This topic has 1 reply, 2 voices, and was last updated 8 years, 5 months ago by Kane Borchert.
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May 29, 2012 at 6:38 pm #205038AnonymousGuest
I just started in a studio as junior compositor. I have been given a shot which has lot of camera shake plus camera movement like panning n dolly..It is an underwater volcano so it has lot of smoke n dust plus the camera is also following the lava..I have to stabilize n also have to cancel the footage movement n have to create a static shot with flowing lava…i am kinda able to stabilize the footage but it results in lose of footage ..how can i create the same shot in a static way… ??
May 30, 2012 at 3:52 am #219969Kane BorchertParticipantSo you have a Tracker or Trackers..and or camera solve… that is used to cancel out the movement of the shot..but your getting the black edges of the frame from where the camera moved in a way where it couldn’t fully see the rest of the shot for that frame? I’m not sure if I understand this question but there is an automated process out there to this problem such as AEs warp stabilizer or Foundrys Furnace plugins, which will redraw the information out of frame based upon what it has seen before in the shot.
You can also track in Matte paintings over the edges that are occluded in frame from the stabilization or reconstruct the shot in 3d via projection mapping on Modeled 3d geometry or cards in what is essentially set extension techniques to obtain the same results.
Those are a few solutions off the top of my head.
Hope you can get back and clarify a bit more.Good luck.
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