Home Page › forums › Applications › Shake › Strange Render Bug
- This topic has 2 replies, 3 voices, and was last updated 12 years, 8 months ago by Jimmy Sahlin.
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March 3, 2008 at 11:54 am #202107AnonymousInactive
I’m new to this forum, so: Hello Everyone! 🙂
I’m having a bit of a strange problem when rendering a shot in shake. it’s quite a complicated wire-removal shot including lots of tracking and rotoscoping.
the problem is everything looks fine in the viewer, but when i do a flipbook render one of the matchmove nodes seems to be buggy and puts out something different. the matchmoved patch doesn’t stay where it is supposed to. how can that happen, that something different is rendered than shown in the viewer? i’ve tried deleting the buggy matchmove-node and putting in a new one. didn’t help. also a fileout-node puts out something else than the viewer.anyone ever had a similar problem? am i missing some important point here? help would really be appreciated, gotta finish that shot. thanks!
greetings from berlin,
JulianMarch 3, 2008 at 12:21 pm #216641Jimmy SahlinParticipantI solved it. it seems to be a problem with linking the tracker from another matchmove node.
i just started a new track (in the buggy matchmove node) and now it works fine.
still don’t understand why everything was alright in the viewer and renders something else.thanks anyway!!
March 3, 2008 at 5:24 pm #216640Chris LeRoseParticipantYeah I had a similar problem where it would show something different in the flipbook. It would move the tracked image over 50 or some odd pixels. I think it ended up being a .psd file issue.
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