Home Page › forums › Autodesk/Discreet › Flame and Smoke › target camera 2 free camera
- This topic has 5 replies, 5 voices, and was last updated 10 years, 8 months ago by claudio antonelli.
-
AuthorPosts
-
January 8, 2010 at 2:49 pm #203274GyuriParticipant
Hi guys,
Is there any way to convert a target camera to free?
I animated the camera in target mode, but it turned out that I need the more flexible depth control of the free camera…any ideas? or do I’ve to dive into the word of trigonomery and expressions?:)
thanks
January 8, 2010 at 2:56 pm #218570shannones ridersParticipantsorry, I’ve rediscovered lookat…:)
February 8, 2010 at 5:59 pm #218569cyril confortiParticipanthow did you use lookat for that?
February 13, 2010 at 1:55 am #218572claudio antonelliParticipanti’m assuming you put the lookat(targetCam.aim) or whatever the relevant expression is into the rotation-cam’s rotation channel.
That being said, why doesn’t flame just auto convert the cameras when you change them? It’s got to be simple enough math on the backend.
February 13, 2010 at 6:04 am #218568Romeo ReidlParticipantCould you just make a new free camera and parent it to the target camera? You’d need to match focal length etcm, but it seems like it would work…
February 15, 2010 at 10:20 am #218571shannones ridersParticipantThanks for all your inputs. Andy is right, I did exactly what he said. Unfortunately lookat knows the trigonometry too well and produces unwanted results around (or above) certain degrees. I had no time to find out the roots of the problem, but I guess only the Autodesk guys could fix it. In fact I rediscovered why I really hated lookat before…:)
I’m thinking to post this issue on flame-news as well as the camera conversion.
But I’ll definitely try Brian’s idea first.
-
AuthorPosts
- You must be logged in to reply to this topic.
