Home Page › forums › Autodesk/Discreet › Flame and Smoke › Text gets black edges?
- This topic has 5 replies, 5 voices, and was last updated 15 years, 10 months ago by Anonymous.
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January 17, 2005 at 2:55 pm #199867regoParticipant
Whenever i type text in the text operator in Inferno and import the rendered layer into an action, i get black edges for the text, only way this goes is when i change the layer mode to ADD. Even if i key the black i do not get good results. I also tried to use the text layer as a matte for a solid white layer, but no much difference. Can anyone advice? 😥
Also when i change layer modes from the default blend mode my shadow stops working, I then have to add another layer and CC it and use it as my shadow. In combustion I never faced these problems.January 17, 2005 at 4:00 pm #209230LKParticipantDon’t use the keyer, it’s easier if you “turn off” the front (that makes it white) or simply cc your front if you want another colour.
…but it should be working with solid white and text as a matte …strange!L.
January 17, 2005 at 7:22 pm #209229uwe_wiesemannParticipantHi,
I had something like that once. It was a sequence of already rendered type-animation that got black around itself at some point. The only way to get rid of it was not moving/repositioning that layer, or turning filtering off on that layer.
But of course it looked kind of un-antialiased then…
regardsUwe Wiesemann
January 18, 2005 at 12:56 am #209231AnonymousInactivehmmmm…..
just like LK said, be sure you’re using a solid white (if that’s the colour you’re aiming for) as front, or any other type of image, as the front and not the white-on-black processed text. The black around the edges will just bleed through. This is something that also happens in linear video switcher types of matte/fill keying. It’s a matter of your front fill/video being larger than the shape you want to cut out (the matte).
Oh well these are basics of course, you probably know all this but I just hope it might help 😉
As far as shadows w/different blend modes go, I’m not sure…I am sure though that I think I had the same trouble once or twice but the only workaround I can think of at the moment is, in the Action -> Setup menu turn Z-buffer off and put it to ShadowMix. This way, in the priority list you have more control over the Z-position of your shadows. Not sure if this helps for the blend mode problem, it just might….anyone else???
As far as I know shadow nodes only increase process time…so you might better use another layer as shadow….might as well use ShadowMix then…or have I been paranoid all the while??
Sorry I’m in between jobs at the moment, haven’t had the chance to sit behind the box for a while so I can’t check…Parting is such sweet sorrow….. 😥Anyway, hope it helps a bit.
flame on.
January 18, 2005 at 8:05 am #209227sinancgParticipantSolid color as your front and text as your matte should definitely work.
As for the shadows I suggest using a different layer with the same matte. But instead of CCing use a white frame as your front and change its blend mode to subtract which gives a far better result than anything else I have come up with.
Regards,
Sinan VuralJanuary 23, 2005 at 6:53 am #209228regoParticipantText imported from photoshop or combustion works fine, the problem is only with text created in the text operator in Inferno.
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