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- This topic has 3 replies, 4 voices, and was last updated 13 years, 3 months ago by Igor Selimanovic.
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August 9, 2007 at 3:13 am #201748vinfxParticipant
Hi anyone pls help me wid this… I am usins Combustion 4 and 3dmax8.
I want to apply a texture for a 3d object inside combustion. Here are the things i did.1. I created a sphere in max and gave an object ID to it.
2. Exported it in RPF wid the settings below.Channels Enabled : Z depth, Mat ID, Object ID,UV Cordinates, Node Render, Trans.
3. Then imported in combustion and applied a texture map operator in 3dpost filters.
4. Specify the object ID and whn i apply any footage on the object it appears blank.Pls anyone help me wid this…. Thanks in advance
August 9, 2007 at 3:29 am #215910James JacobsParticipantYour links don’t work as they are linked to your HDD.
but without looking at your work
1. have you assigned a bitmap to the sphere in the first place
as you need to have something to replace.
So create your sphere assign bitmap in the diffuse slot and set it to material ID 1
render out a frame.in Combustion apply a texture map operator set it to replace material and enter 1 in the slot
then choose the bitmap you want to reaplce it withDid this work?.
please note that this will also try to replace any reflections in your scene
August 9, 2007 at 3:36 am #215911Igor SelimanovicParticipantthanks jason it worked
August 9, 2007 at 3:32 pm #215909xuefeng xuParticipantThe way I have handled this in the past is use a fully self illuminated white material (use something like a checker map with both swatches set to white for the diffuse map) or use a Falloff set to shadow/light. Then set the Texture Map operator to Multiply. This will allow your new map to be multiplied by the original white map (multiply any color by white and you get that color back). This also allows you to render shadows and swap out maps and have the shadows applied to the new map. Hope that helps and makes some sense.
-Eric
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