tracking summary in short!!!

Home Page forums fx Art and Technique On-Set tracking summary in short!!!

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  • #201766
    Anonymous
    Inactive

    hi
    herez a brief discription on how trackers work!

    2D TRACKER

    1)1point- PAN or TILT shot…
    when there is only horizontal or vertical movement in a shot. from point a to point b in x n y axis !
    2)2point- ZOOM and ROTATION
    when your shot scales or rotates u need to track 2 points in space to calculate the zoom and rotation changes in the shot.
    3)4points- CORNER PINNING
    when u need to track a surface to a plane in perspective
    u corner pin the four suraface edge points and track them.

    3D TRACKER-

    1)NODAL PAN- it gives u a 2.5d tracking solution to pan shots with a very little parallax bcoz the matchmove considers the shot as good as a 2d shot n hence thinks that all the objects are at a same z space n as a result it gives u a point cloud with a spherical plane due to the rotation of camera…….
    2)FREE MOVE SHOTS- such shots include parallax in them
    ur matchmove engine will solve them on the basis of the filmback, focal length, and the survey data u provide it. these are generally complex shots. u need to do an automatic tracking first (manual optional), the track engine will generate locators in 3d space and give u depth.
    locators are track markers or reference track points u analyse. then after tracking u need to select the locators and calibrate them, refine them and define a coordinate system with origin and give 2 axis reference to the engine.
    1 origin point and distance between 2points in x axis and y axis.
    after your coordinates are set u define relations between points as stated earlier.
    example points that share same x , y axis. then export it to an animation package and test by making checkerboard plane for each of the xyz axis!
    if u get it right here then u can do set layout and finally composite it in a compositing package!

    here are some oints i would like to highlight..
    i know its pretty basic but it will help out beginners n others who are confused in this tracking logic

    1)focal length n camera aperture together gives us the field of view
    camera aperture is the opening in the camera measured in inches
    focal length is the opening in the lens measured in mm
    it is also te distance from the optical centre of the lens to the sensor…
    together they give u a field of view measured in degrees…

    2)parallax ( zoom shots ) – it is the expansion n contraction f the objects in a relationship
    check out the fg n bg objects … notice how they change in relation to each other
    nodal pan – ( pan shot ) – there is no parallax as none of the objects are expanding or contracting

    3) to do a successful 3d track u need at least 9 points.. on 3 planes….

    4)coordinates – it is used to tell the camera the orientation of the scene
    relations – it defines the relationship between track points

    5)tracking problems

    please see that there are at least 9 trk points visible
    use a 3d track point instead of 2d track point in 3d track
    + sign tracker works well as u can track the corners of the +
    a circle changes shape as it rotates or defocus
    triangles works well for a 3d as it froms a triangulation
    try to increade the contrast of the footage before tracking
    increase the size of the search n reference areas in case of moton blur
    track the plate from the frame it is in focus incase if there it shifts focus… u may have to do forward n backward tracking
    track in parts for occlussion.. then join the track curve from various trackers

    6)automatic tracking
    please do mask out the fg or bg object you dont wish to track ..
    u can import image based mask from other applications
    predictions show the 3d position of the 2d features that were used to calculate the camera
    yellow points are 2d features visible in current frame
    cyan are the features not found in the current frame
    predictions exist for the entire length of the sequence even when the features they represent are out of shot
    bojou has a y up coordinate system…

    7) target tracking
    when something goes out of the automatic trackers reach then u go for target tracking
    or if u have sufficient survey information then go for target tracks

    8) on set information –
    please shoot grid for distortion reference ( optics compensation ls )
    please place the track markers at places where it will not overlap the foreground object otherwise it will take days n days to
    mask out the tracking markers
    there should b at least 9 track markers visible
    there should b three sides ( planes ) with 3 trackmarkers for correct tracking…
    putting the wrong type of trackmarks at wrong places will make a shot impossible to composite even if
    it might appear very simple
    for shots requiring 3d track you must place or arrange the track markers in 3d space that is some before the
    artist n some after the artist in various depths n sizes.. half cut tennis balls are preferable for outdoor tracking
    please measure the distance between 2 track markers horizontally n vertically
    please take care of tracking when the plates are being defocused n rack defocus

    9) camera info

    film back n focal length of each vfx shot
    the distance of the camera from the subject
    the lens aperture, the shutter angle n shutter speed, camera angle, height of the camera from ground
    the type of camera used
    any special type of lens, rigs, steadicams
    the lens used
    filters used if any
    the exposure n the iso value of the camera
    tilt angle
    put a 3d cube or any object in scene but plese measure the size of that object
    camera model
    camera mount
    film stock

    10)lighting

    please tell us the light direction
    you can actually take pics of all the lights so that the compositor will know the light direction
    please mention the type of lights that is hardlight, softlight or diffused fill
    there should b no shadows on screen

    11)planar tracking is very different from point tracking
    mocha monet do planar tracking
    here u use mask to calculate the perspective n the position of any planar object like screens or banners or billboards or mobile screens
    u have to draw splines n then track them … later u can do adjust ….

    so planar tacker is used to track planes n surfaces whereas point tracker is used to track objects n track the scene….

    PLEASE DO FEEL FREE TO CORRECT ME
    I M PROVIDING THIS INFO ON THE BASIS OF SOME RnD I DID FOR YEARS n thanks to fxphd and MR. BEHRAM PATEL, who taught me …. he is currently woking for pixion studios, mumbai and he is one of indias best faculty for vfx….
    to b very honest three years ago i didnt knew a thing about vfx….
    n today i supervise vfx shoots…
    thanks fxphd….

    for some this might b pretty basic but for others it might help… those who want to know basics of tracking….
    adolf
    [email protected]

    #215980
    Anonymous
    Guest

    the pixelfarm has multiple programs that will do 2d and 3d tracking for you….they have some of the best algorithms in the industry for tracking

    check them out at thepixelfarm.co.uk

    you can also test out pfhoe for free with no timeout at pfhoe.com

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