Home Page › forums › Autodesk/Discreet › Flame and Smoke › Trapcode’s 3D Stroke
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October 18, 2005 at 2:13 pm #200372ddiniscoParticipant
Does anyone know if there is a plugin for Flame that mimics Trapcode’s 3D Stroke? It is basically an organic way of drawing of lines in 3D space.
Thanks
DavidOctober 18, 2005 at 5:22 pm #210930kalthansParticipanthi david
we did a project awhile back where we merged the 3D stroke plugin with work done with flame
the way i found to approximate the traveling 3d line in flame is as follows:
parent yoru camera to an axis+light+particle generator combo. use the axis to place the light+generator out in front of the camera somewhere. set your particle generator to emit spheres (or squares with a small circle texture set to wrap) that have speed of ZERO.
now, animate your CAMERA around in the scene. wherever your camera travels the parented particle generator will leave behind a stream of particles. you can combine the animation of the camera with animation of light’s axis to produce some really fluid and interesting effects wtih the line. make sure you mess with the particle gen’s timesteps to get a good smooth line. depending on the # of particles you need to emit to get a good smooth line it might be better to emit squares instead of spheres….i’ve found the sphere geometry takes can really choke the system if you have a LOT of them in a scene….changing over to squares textured with a small single frame of a white circle (say 200×200) really reduces the load on the system
the only drawback to this technique is that you cannot manipulate the line/particles once you have drawn/emitted them.
i can send you a visual sample of this type of work if you are intersted in the results.
good luck!
October 18, 2005 at 7:03 pm #210933ddiniscoParticipantThis sounds like an interesting technique, although a bit more work than the simple plugin. If you have a sample QT handy I would love to look at it.
Thanks
DavidOctober 18, 2005 at 7:23 pm #210931kalthansParticipanti’ve emailed you an action setup demonstrating the technique
if particles aren’t the solution for you then maybe try some of the features in autopaint
if you convert the shapes in your EPS file to a font you can then paint it onto the screen as text after you’ve converted the outlines to geometry shapes.
k
October 19, 2005 at 9:08 am #210929TomParticipantwhat a great idea. thanks for sharing.
tomOctober 20, 2005 at 3:37 pm #210932ddiniscoParticipantThanks a lot. I’ll check it out.
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