Home Page › forums › Applications › Nuke › UV and Object ID’s
- This topic has 3 replies, 4 voices, and was last updated 10 years, 8 months ago by Darryl Starr.
-
AuthorPosts
-
January 23, 2010 at 2:31 pm #203306Mohamed SelimParticipant
Hi,
I’m fairly new to Nuke, so bare with me..
I have a 4 sec exr CG shot with embedded passes like shadows, spec, etc i also have a UV pass and Object IDs for a couple of screen replacements.
In Fusion you can assign anything to and object ID through picking the colors on them, i cant find a similar or any way to do the same in Nuke. I tried the Stmap node and showed it the UV channel and gave it a color bar as the source so it layed the thing to the whole scene…now how do i just limit that to a certain object ID like for example object ID 4 which is the middle screen.
Thanks.
January 26, 2010 at 11:28 am #218614ali readParticipantI can’t do it either, and I never used an object id pass cause somebody told me that the edges were a bit rusty.
I always try to use multimatte pass, Its very quick to render out.
😉
January 30, 2010 at 11:29 am #218616Darryl StarrParticipantHi,
When you say it’s easy, do you mean there is an automated way in render engines to generate these mattes?
March 17, 2010 at 1:13 pm #218615Ricardo CatenaParticipantI think you have to do a quick key on the objectID pass and then use that as the mask to get what you want.
I think what zenerry is talking abut is a manual objectID/masking pass where you assign flat primary colors to your objects. (and you will be limited to 4 objects pr. layer/channel set/etc.)
-
AuthorPosts
- You must be logged in to reply to this topic.
