Home Page › forums › Applications › Nuke › We’ve been nuked! – first impressions
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July 19, 2005 at 7:52 am #200210el_diabloParticipant
I must say right from the start, I really like this application. Seems all the right stuff has been copied from my favorites (Houdini stowbars, anyone?).
The good things:
Color correction is pretty nice, tracking seems to work and the real star – 3D space is all you need and more. I actually asked D2 (although i already knew the answer), was it possible to output a scene file and render in an outside rendering engine like Yafray, Renderman compliants etc. Its pretty easy actually it seems. Great for those non-moving props right?
What else, network overview is very pleasant, grouping is helpfull, sticky notes and other utility nodes are nice. And Nuke is pretty fast, basic nodes just as fast as AfterFX (and nuke is 32bit all over).
The bad things:
Total lack of any particle nodes, and yes i know particles look better comming out of maya than for example Particle illusion, but sometimes the former is quite good enough.
Small community. Boils down to: ask d2 or fix it yourself.
Slow development. Seems Nuke started on True lies, a 1994 flick. Version 4.3? Thats about 2 years per full number release, about twice as slow as most applications.
A 3d tracker module would be nice…coupled with image modeling nodes. Yes I’am dreaming, however I saw Double Negative has such stuff programmed in-house, isnt D2 a bit bigger (more resources)?
Thats about it. Hope we jump start this community somehow.
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