Home Page › forums › Autodesk/Discreet › Flame and Smoke › wire removal in flame
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April 29, 2006 at 3:51 am #200868AnonymousInactive
What the…?
I’m missing something here; why am I having no luck in the manuals/online help with “wire removal”???
And, more importantly, why am I having no luck removing wires from shots? If I remember, in combustion it was quick and logical. Now in flame I’m painting every freaking frame!! I know I’m doing something wrong. Can somebody give me some direction please?
flame does do wire removal, doesn’t it?
(an anxious) jet
April 29, 2006 at 10:03 am #213024bnwParticipantHow were you doing it with Combustion? With a tracked paint stroke with the clone brush? You can’t do that in Flame because the paint system is raster rather than vector based.
Generally instead you’ll want to make a clean plate (in Paint), stick it behind the footage (in Action) then cut holes in the footage to reveal the clean plate using masks around the wires. Same effect, different technique. This way is more flexible for weird shaped rigs or wires that are occluded by foreground elements, but it might take a bit more effort.
April 29, 2006 at 11:29 am #213020guillem ramisaParticipantjetson5 wrote:What the…?I’m missing something here; why am I having no luck in the manuals/online help with “wire removal”???
And, more importantly, why am I having no luck removing wires from shots? If I remember, in combustion it was quick and logical. Now in flame I’m painting every freaking frame!! I know I’m doing something wrong. Can somebody give me some direction please?
flame does do wire removal, doesn’t it?
(an anxious) jet
another useful trick is to mask the wire or whatever you want to remove. then use a front source node and slide the front until the wire is gone. you can also try and slip the clip a few frames if the wire is moving. this way you won’t have to track and grain comes for free. there are of course several ways of removing rigs but i’d always save painting frame by frame as a last option as it is always tricky to not get a flickering result.
April 29, 2006 at 11:38 am #213023RamazanParticipanthi
you can do tracked clone brush in flame, even though it is raster based.
you use autopaint in the paint module which records your paint strokes on a givenframe and can then apply those to a tracked feature over the length you specify.
if you do paint frame by frame another good trick to use when doing this is stabilze with roll first so it minimalises the variation between frames. then invert the stabilization on the paint output clip.
April 29, 2006 at 12:37 pm #213021guillem ramisaParticipantFor more complicated removal jobs I always found extended bicubics invaluable. The technique is to paint a few patches track them and use ext bicubics to warp each patch, cc for any light changes. Blend your patches to get a “seamless” result . Touch up in paint if needed. Add grain.
April 29, 2006 at 12:41 pm #213022guillem ramisaParticipantpgill wrote:hiyou can do tracked clone brush in flame, even though it is raster based.
.A bit limited though as it is only one point tracking. But still a nice feature.
April 29, 2006 at 1:51 pm #213025bnwParticipantI suspected you could do something with AutoPaint but I never could figure out how. How do you set that up? I could only ever make it replay strokes over a series of frames, i.e. the stroke getting longer each frame. Which is about the most useless feature ever 🙂 Can you do any other vector-like tricks with it?
April 29, 2006 at 2:31 pm #213019guillem ramisaParticipantloops wrote:I suspected you could do something with AutoPaint but I never could figure out how. How do you set that up? I could only ever make it replay strokes over a series of frames, i.e. the stroke getting longer each frame. Which is about the most useless feature ever 🙂 Can you do any other vector-like tricks with it?I’m not in front of my machine but it goes something like this… go into auto paint. Here you can find a tracker button, press it and track as ususal. Press the record mode button and choose lets say a clone brush. Clone until you are satisfied. Hit the play button, now you’ll get a timeline. By default your strokes will be “spread out” in time but you can drag the timeline so your strokes will repeat on each frame with tracking applied. Kind of useful sometimes.
April 29, 2006 at 9:50 pm #213018pixelmonkParticipantI would suggest getting the furnace, and using the wire removal plugin.
Paul
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