Workflow/Toolset

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  • #203552
    z3r0
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    So I’m trying to put together a workflow/toolset made up of various programs and could use some help. Hopefully a toolset with integration similar to what Adobe has with its CS Master Suite but specifically for high end 3D/Compositing etc… Here’s what I’m thinking:

    Modo or Silo (Modeling)
    ZBrush or Mudbox (Sculpting)
    Mari (3D Coloring/UV)
    Houdini (Animation/Particles)
    XSI ??? (Rigging) <-- Who has the crown here?
    ???? (Rotoscoping/Tracking)

    Photoshop
    Final Cut Pro (Editing)
    Color (Color Grading)
    Nuke (Compositing)

    Specialty Apps:

    Realflow (Particles) or Houdini ???
    Massive(Crowd Simulation) or Houdini ???
    3D Coat or TopoGun (Retopology)

    Are there any other recommended software packages? Specialty perhaps?
    I didn’t include Maya, right now I’m leaning towards Houdini (the node workflow rocks).

    What would your recommended toolset look like? I’m surprised there isn’t a pro suite for this with bundled software that integrates like CS. I think it would get interesting if The Foundry were to pick up Houdini and offer it along with Mari and Nuke along with some more apps.

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