Home Page › forums › Autodesk/Discreet › Combustion › Working with Combustion in 2k
- This topic has 5 replies, 5 voices, and was last updated 17 years, 3 months ago by Thorsby.
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July 25, 2003 at 11:48 pm #199134AnonymousGuest
Hi,
Has any of you worked with Combustion on a 2k project?
How’s the interactivity? in 8 bit? in 10bit?
Did the software perform well doing heavy composites?
Regards,
❓July 26, 2003 at 10:32 pm #207103ThorsbyParticipantIt’s not Inferno, but it works. I have only worked with 8bit though.
However, get lots of RAM and a good amount of CPU. A render node (farm maybe) will also contribute to making your life more pleasant.July 26, 2003 at 10:55 pm #207099AnonymousGuestThanks for the info my friend.
We’ll probably have a Renderfram with 20 cpus.
Plus a very fast array.
Now I’d like to know which is the fastest graphics board to run combustion.NVidia, ATI or Wildcat?
Regards,
July 31, 2003 at 6:01 am #207100PeterParticipanti have doe some work in 2k in combustion – to keep interactivity at a useable level i found i had to work with proxy images but render full 2k.
July 31, 2003 at 12:10 pm #207101AnonymousInactiveDo u find when working in proxy, that when you draw a mask its not accurate, when u go back to full res?
July 31, 2003 at 2:38 pm #207102AnonymousInactiveI work almost only in 2k res. and HD. I think combustion is really poverfull if u use proxy for your animation time an full res. for CC and masking. A little trip: if u have to do some tracking and your material isn’t 500 asa film stock but less grainy u should use the full res. version in a medium view quality! Just when I worked in 4K Univisium with 35 layer it was a really hard and slow work!
Hope this help -
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