Working with RGB Light Pass from 3D in Flame 8.5

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #200749
    Anonymous
    Inactive

    Hi evryone,

    Does anyone hav any advise on how to work the RGB Light Pass provided by 3D in Flame? I understand that it will giv us variable control of lighting based on color channels but what i dun understand is how do u use it in Flame. I know it works really well with Shake, i do hope there’s a way to make it work in Flame too. Cheers.

    kutakinte 🙂

    #212539
    Adam
    Participant

    Just to clarify, you are speaking about reordering color channels to individual passes?
    Like the blockbuster tippet spots that apple released a few years back?

    Mainly done to conserver space on file servers… sorry, i need clarification.

    #212542
    Anonymous
    Inactive
    kutakinte wrote:
    Hi evryone,

    Does anyone hav any advise on how to work the RGB Light Pass provided by 3D in Flame? I understand that it will giv us variable control of lighting based on color channels but what i dun understand is how do u use it in Flame. I know it works really well with Shake, i do hope there’s a way to make it work in Flame too. Cheers.

    kutakinte 🙂

    You need a macro (or one worspace,”tree” that emulate the macro function) or plugins to allow you to make these adjustments based in the RGB pass

    #212540
    filip
    Participant

    You can separate the channels and use those clips as a matte for different functions. For example to apply blur and create depth of field.

    #212543
    bnw
    Participant

    It’s pretty easy. On the desktop use Seperate in the Format menu on your clip, with the channel set to “All”. This will give you three seperate grayscale clips, one for each light. You can then comp them over the diffuse or ambient pass or whatever you have, probably with Simple Add mode in Action. Varying the transparency of each will turn each light up and down, and you can CC them to tint the lights or whatever.

    If you want to stay inside Batch, you can use three CC nodes to do the same thing as Seperate – plug the clip into the Front of each, and change the Rewire popups in the CC Basics menu to extract a single channel, for example to get just R set them to “R <- R", "G <- R", and "B <- R".

    Good luck 🙂

    #212538
    Jeff
    Participant

    Hi ppl,

    Thanx so much for the advises. This really helps me understand a lot more. You guys are the greatest!! I think i got it now. Thanx again. Cheers!

    kutakinte 😉

    #212541
    Victor
    Participant
    kutakinte wrote:
    Hi ppl,

    Thanx so much for the advises. This really helps me understand a lot more. You guys are the greatest!! I think i got it now. Thanx again. Cheers!

    kutakinte 😉

    Hey Matt, hows life at 2isted? Having fun with ASAD lights?

    #212537
    Jeff
    Participant

    who’s alienox? Anyways, life’s treating me alright for now.

    #212536
    McArdell
    Participant
    loops wrote:
    If you want to stay inside Batch, you can use three CC nodes to do the same thing as Seperate – plug the clip into the Front of each, and change the Rewire popups in the CC Basics menu to extract a single channel, for example to get just R set them to “R <- R", "G <- R", and "B <- R".

    Or use a Mono node and select the desired channel R G or B. I keep a group in my custom nodes with one Mux input feeding three mono nodes, with three outputs.

    Jeff

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