Home Page › forums › fx Art and Technique › the fxcraft › Working with RGB Light Pass from 3D in Flame 8.5
- This topic has 8 replies, 8 voices, and was last updated 14 years, 7 months ago by bnw.
-
AuthorPosts
-
March 24, 2006 at 9:32 am #200749AnonymousInactive
Hi evryone,
Does anyone hav any advise on how to work the RGB Light Pass provided by 3D in Flame? I understand that it will giv us variable control of lighting based on color channels but what i dun understand is how do u use it in Flame. I know it works really well with Shake, i do hope there’s a way to make it work in Flame too. Cheers.
kutakinte 🙂
March 24, 2006 at 4:41 pm #212539AdamParticipantJust to clarify, you are speaking about reordering color channels to individual passes?
Like the blockbuster tippet spots that apple released a few years back?Mainly done to conserver space on file servers… sorry, i need clarification.
March 24, 2006 at 4:50 pm #212542AnonymousInactivekutakinte wrote:Hi evryone,Does anyone hav any advise on how to work the RGB Light Pass provided by 3D in Flame? I understand that it will giv us variable control of lighting based on color channels but what i dun understand is how do u use it in Flame. I know it works really well with Shake, i do hope there’s a way to make it work in Flame too. Cheers.
kutakinte 🙂
You need a macro (or one worspace,”tree” that emulate the macro function) or plugins to allow you to make these adjustments based in the RGB pass
March 24, 2006 at 5:19 pm #212540filipParticipantYou can separate the channels and use those clips as a matte for different functions. For example to apply blur and create depth of field.
March 24, 2006 at 5:24 pm #212543bnwParticipantIt’s pretty easy. On the desktop use Seperate in the Format menu on your clip, with the channel set to “All”. This will give you three seperate grayscale clips, one for each light. You can then comp them over the diffuse or ambient pass or whatever you have, probably with Simple Add mode in Action. Varying the transparency of each will turn each light up and down, and you can CC them to tint the lights or whatever.
If you want to stay inside Batch, you can use three CC nodes to do the same thing as Seperate – plug the clip into the Front of each, and change the Rewire popups in the CC Basics menu to extract a single channel, for example to get just R set them to “R <- R", "G <- R", and "B <- R".
Good luck 🙂
March 24, 2006 at 7:32 pm #212538JeffParticipantHi ppl,
Thanx so much for the advises. This really helps me understand a lot more. You guys are the greatest!! I think i got it now. Thanx again. Cheers!
kutakinte 😉
March 25, 2006 at 6:12 pm #212541VictorParticipantkutakinte wrote:Hi ppl,Thanx so much for the advises. This really helps me understand a lot more. You guys are the greatest!! I think i got it now. Thanx again. Cheers!
kutakinte 😉
Hey Matt, hows life at 2isted? Having fun with ASAD lights?
March 26, 2006 at 10:52 am #212537JeffParticipantwho’s alienox? Anyways, life’s treating me alright for now.
March 27, 2006 at 1:15 pm #212536McArdellParticipantloops wrote:If you want to stay inside Batch, you can use three CC nodes to do the same thing as Seperate – plug the clip into the Front of each, and change the Rewire popups in the CC Basics menu to extract a single channel, for example to get just R set them to “R <- R", "G <- R", and "B <- R".Or use a Mono node and select the desired channel R G or B. I keep a group in my custom nodes with one Mux input feeding three mono nodes, with three outputs.
Jeff
-
AuthorPosts
- You must be logged in to reply to this topic.
