Home Page › forums › Autodesk/Discreet › Flame and Smoke › XLV Framestore
- This topic has 3 replies, 3 voices, and was last updated 13 years, 11 months ago by rizko angga.
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November 27, 2006 at 11:20 pm #201334AnonymousInactive
I was wondering if there is an efficient way to put quicktime clips into and XLV framestore?
December 2, 2006 at 7:58 pm #214556wwatkins12ParticipantCan you give a bit more information as to what you are trying to do? Flint/Flame/Inferno have not supported an “XLV framestore” (i.e. a non-stonefs framestore created on top of a raw XLV stripped volume) for many years/versions now, so it might be difficult to come up with an efficient workflow if that’s what you are running. Also, as a general rule, Flint/Flame/Inferno cannot store Quicktime (or any other non-native media format) directly in its framestore, it has to be imported first and converted to the native format of the framestore (i.e. uncompressed RGB, 8 or 12 bits per component).
December 2, 2006 at 9:42 pm #214557rizko anggaParticipantHi
I talking about using it on an O2 Flint/Effect v6-7, and bcos theres nothing like wiretap or xstoner that would work, I was wondering if there are other ways of importing/exporting quicktimes etc
Thanks
December 3, 2006 at 3:06 pm #214555wwatkins12ParticipantI’m afraid that on these older versions, your only option will be to explode the Quicktime into an image sequence and a Wav or AIFF audio file (possibly using Quicktime Pro) and import the resulting image sequence and audio file into the framestore over the network. Do you have access to a Mac running OS X? If so, you should look in the tips section on fxguide, it will show you how to set up your Mac to export a volume with NFS and how to access that from your IRIX machine.
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