Yet another basic DF Channel Boolean question!

Home Page forums Applications Fusion Yet another basic DF Channel Boolean question!

  • This topic has 4 replies, 3 voices, and was last updated 16 years ago by Anonymous.
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  • #199698
    macool
    Participant

    Lets say I make a couple of Effects Masks on a color corrector node, is it possible to “extract” this MASKing information within C Booleans Node to display as though they are an ALPHA Channel in a final render? If this isn’t accomplished with the Channel B. node can this be done another way?

    My end result is to MASK a few items an render them as an ALPHA render clip combing them to gether with the original color clip for my demo reel. Thank you always for your GURU help!

    macool!

    #208791
    Anonymous
    Inactive

    I playd with it and funny thing is I didnt find any other way then copying that masks to some other node (like white background) and using it to make alpha. Feature to add in the future I think. Some nodes pass masks to alpha and add it to existing alpha, so there is one thing to watch for. I usaly suply my ccs with mask created in some other node (usualy white background) and then I can play with it in multiple ways.

    #208793
    Anonymous
    Inactive

    I’m probly too late to be of any use but if you goto the controls tab on the CC tool and select Multiply by Mask you’ll get a multiplied alpha channel. Then add a Bol set to Copy Alpha BG and Do Nothing To Alpha. Voila… Alpha to RGB

    Cheers,

    Eric

    #208792
    Anonymous
    Inactive

    hmm nice one Eric. Didnt figure that one out.

    #208794
    Anonymous
    Inactive

    Thanks Kristijan 😉

    Eric

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