Z depth from Maya to Shake…

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    Anonymous
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    Hi all
    i’m looking for an easy way to extract in Shake the Z depth channel from Iff i have from Maya,
    i managed to use it but the thing is that maya presents infinity+- as a value of 10000 which sums to a white channel in the UI,
    i’m looking for a way to extract the Z channel over black without going into extra calculation, in previous programs i used it was pretty straight forward (AE, Combustion, DF), all i want is a plain white grad over black, nothing fancy..

    Help?
    Dror

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