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  • in reply to: Projection #218596
    Jan
    Participant

    @faimoimal 29558 wrote:

    I have noticed that u loose a bit of quality when using the 3d projection into uv space vs simple 3d projection.

    I have compared the two methods on one case: footage: an establishing shot-landscape. I projected on a card a still frame, rendered (render camera mode) and one using the same settings but renderin in uv mode used the new texture for my card.
    The result show me that u loose a bit of quality. the texture is bit blurry using uv texturing.
    Is there a way to fix this ? or as nuke rendered a splat map of the texture, so it is normal that u loose the sharpness of the original image/texture?!

    …you can set the filter options to get better quality when using a 3D card within Nuke. Ths would be located in your scan line render options tab, I believe the default is cubic which might be softening your footage, etc… I might not be totally correct however I see a difference when I change it to something other than cubic like simon. This also happens when you use a transform node as well…hope that helps!

    in reply to: ADD merge operation like in AE #216937
    Jan
    Participant

    @ryanduff 25700 wrote:

    Thanks for your quick reply. But i tryed that, and the mergePLUS dosen have the look of the add in AE. Using the PLUS looks almost identical to the SCREEN operator. when i get more time i will try to do a A vs. B comp to highlight my problem. Maybe im just an idiot and I’m expecting a difforent result.

    Thanks

    …yeah apologies, this would be the only technique I know of that has some sort of transfer modes that are similar other than a Math>Add node. Mr. Rueter knows much more about Nuke than most, I would follow his advice 😉

    in reply to: ADD merge operation like in AE #216936
    Jan
    Participant

    If you know how to Multiply your diffuse then you must have seen the (plus) option under your merge node 🙂 I would read up on the Merge node and its functions to get a better idea. But to answer your question just like you multiply your AO pass to your diffuse pass using a merge (multiply), you would use a merge (plus) for you specular pass or reflection pass. Good luck.

    in reply to: Nuke or Fusion #215882
    Jan
    Participant

    @dapeter 23750 wrote:

    Combustion is not getting replaced by Toxik, they’re working on a new version (heard this from a very reliable source over in the fxphd forums).

    And, to respond to Ajax’s post about Fusion running under Bootcamp… well every Windows program out there runs under Bootcamp. But try using it in production… nothing like rebooting constantly to go from one program to another.

    Bootcamp’s a great idea but can be a real pain in the ass, expecially with software vendors who make Windows and OSX versions of their products but you have to choose which one you want since you can’t have both (Adobe anyone?).

    Well…I think I’d rather dual boot than work on two different cpu’s. Yes its a bit of a headache to hop back and forth however I feel like some applications work better on OSX and others on Windows. For instance I really enjoy working in Maya on windows just because it feels more grounded and offers much more plugins that most of the time require someone to compile for OSX but hardly ever do. Then when working on more design based work, I switch to the mac as well as FCP. Just my opinion so take with a grain of salt…

    Cheers

    in reply to: Nuke or Fusion #215881
    Jan
    Participant

    @dapeter 23734 wrote:

    Hmm… tough one. If you’re on Windows I’d say figure out your needs – Nuke and Fusion have an overall similar toolset, but it seems to me that Nuke is more interactive… that said Fusion has the full-blown 3D particle system and greater plugin compatibility.

    OSX makes it an easy decision, since Nuke’s the only one available for that (other than Shake).

    Well…Fusion will also work on Mac OS X via Bootcamp, so you do have both options. Fusion announced today that it has the first 64bit application titled Fusion64, that might interests you as well. They do offer demo versions of both applications. I’d say make a decision based on what works best for your needs. Good Luck!

    in reply to: Nuke and fxphd? #215423
    Jan
    Participant

    Sorry and John Montgomery 😳 Well you can defenitely count me in if this ever becomes a reality! I guess it depends on the interests here at fxguide and fxphd for such a class.

    Cheers.

    in reply to: Clean-up solution? #214864
    Jan
    Participant

    Hey Guys,

    thnx for the tips. I believe its artifact removal we will be working on. Does Furnace take care of these situations?

    in reply to: Nuke Tutorials+ Demo =? #214157
    Jan
    Participant

    Hey Cheers guys for the leads!

    in reply to: testing fusion on a mac #212690
    Jan
    Participant

    ah….I see using the new Bootcamp, please post results soon. I’m a little upset because I just purchased a new PC so I could start comping with fusion, and also Maya runs a bit smoother on the PC end. And now this happens, oh well Thats technology for ya! 😉

    in reply to: testing fusion on a mac #212691
    Jan
    Participant

    Fusion for Mac! That’s going to be a great addition to the mac platform, however with the new announcement of the BootCamp dual boot software Not sure how much that would affect decisions now.

Viewing 10 posts - 1 through 10 (of 10 total)