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BergMeisterParticipant
errrm… nice superimposed master CC, that was 😕
BergMeisterParticipantthanks for all the posts, think i might just have to go with QT uncompressed, the files have to be rendered over night and in the system tomorrow. unfortunately too little time to experiment. Have got version 7 on the box as well but it seemd too unstable to use yet. Nice superimposed master keyer thoug…
BergMeisterParticipantI used QT uncompressed to get the files of the smoke, but sadly its about 40gb having to be transfered through 100mbit network… 😯
BergMeisterParticipantI’ll give that a shot, Thanks!
BergMeisterParticipantDepending on many factors replacing faces is not nessecarely easy. I saw a discreet demo on how they composited the basment Jax video with faces on monkey. What they had done was to go out and shoot the monkeys first, then the special effects supervisor shot the singers moving their heads acording to the motion of the monkeys. Using featherd masks the faces where tracked onto the monkeys heads, then some grading and motion blur matching to finish it off. Fairly straight forward, but obviously everything was shot/lit/moved exactly for the purpos of achieving this effect, if you want to comp your own head onto an actor in a film you could be in for a bit of a struggle… 😯
BergMeisterParticipanthave you tried to turn of the alpha in the footage tab?
BergMeisterParticipant1.442 actually, Pal Anomorphic text.
You can try this yourselves, make a square pixel PAl or NTSC text composite. Make a large character O (with a fairly round font) and animate it rotating 360deg over… say 100 frames. No it should look like your text character stays fairly uniform round(dependent on font)
Now try to make a 16:9 anamorphic workspace and do the same text rotating.
Turn on use aspect ratio and the circle text does no longer look so round…BergMeisterParticipantIn terms of DIGI-Beta, I’ve tried to track down the acurate Bit-Depth information on this format for quite some time and there seems to be quite a lot of confustion around. Reading up on some sony white paper the actual recording format on digi-beta is actually 8bit 4:2:2 in 1 – 1.5 compression. However if you take an SDI feed out of your Digi-Beta machine you’ll have a 10bit 4:4:4 uncompressed signal….
Now… back to the simple life of beta-max for me i think… 🙂BergMeisterParticipantYou will not be able to render Mpeg2 straight out of Combustion.
The main reason for this propably beeing that Mpeg2 is still under pay per encoder licence from the Motion Picture Expert Group.Your best bet is to render out an uncompressed QuickTime, AVI or Tiff/Targa Sequence from combustion. Then encode your file into MPEG2 with stand alone encoder program like Discreet Cleaner or any of the other “500.000” other Mpeg2 encoding programs around. I havent really come across any good free programs so you might have to get your credit card out!
🙁BergMeisterParticipantThere is really no single answer to this, but if you want to conserve HD space and keep perfect quality, QuickTime with PNG compression is one of the best formats. At high quality setting it is lossless, comes in at around 7.5 meg’s per second, and it comes free with QT.
for more info you could check out:
http://codecs.onerivermedia.com/BergMeisterParticipantAnamorphic widescreen can indeed be abit confusing, but it should indeed be easy enough to get around.
Make sure you create a 16:9 Composite(or pain/edit etc) And load your stills into this one. Now, by default when loading still images into a 16:9FHA(Full hight anamorohic) composite, combustion recons the stills are 16:9FHA as well. So you will have to manually override this under the footage controll of the relevate layer and put it back to Square pixels.
Although looking funny when viewing the render on the computer monitor (photoshop WMP QT etc.) they should be streched back out on a 16:9 TV.October 2, 2004 at 10:06 am in reply to: BLACK MAGIC with combustion mac/pc just to let you know #207969BergMeisterParticipantIf you are using a Black Magic DeckLink card with Combustion 3 (Windows), do you get a full time client monitor (via SDI out) when scrubbing the timeline / feedback, or is it just when using the ram preview?
Has anyone tried the Decklink with Premiere?BergMeisterParticipantThat depends if you are transfering to 35mm or projecing from tape.. either way you sould render interlaced
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