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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: File Imports into smok 6.7 #210244
    BergMeister
    Participant

    errrm… nice superimposed master CC, that was 😕

    in reply to: File Imports into smok 6.7 #210243
    BergMeister
    Participant

    thanks for all the posts, think i might just have to go with QT uncompressed, the files have to be rendered over night and in the system tomorrow. unfortunately too little time to experiment. Have got version 7 on the box as well but it seemd too unstable to use yet. Nice superimposed master keyer thoug…

    in reply to: File Imports into smok 6.7 #210242
    BergMeister
    Participant

    I used QT uncompressed to get the files of the smoke, but sadly its about 40gb having to be transfered through 100mbit network… 😯

    in reply to: Using keyer as secondary colour corrector #210234
    BergMeister
    Participant

    I’ll give that a shot, Thanks!

    in reply to: Replace face.. #210229
    BergMeister
    Participant

    Depending on many factors replacing faces is not nessecarely easy. I saw a discreet demo on how they composited the basment Jax video with faces on monkey. What they had done was to go out and shoot the monkeys first, then the special effects supervisor shot the singers moving their heads acording to the motion of the monkeys. Using featherd masks the faces where tracked onto the monkeys heads, then some grading and motion blur matching to finish it off. Fairly straight forward, but obviously everything was shot/lit/moved exactly for the purpos of achieving this effect, if you want to comp your own head onto an actor in a film you could be in for a bit of a struggle… 😯

    in reply to: Problem with uncompressed TIFF in C3 #209726
    BergMeister
    Participant

    have you tried to turn of the alpha in the footage tab?

    in reply to: Pretty Fundamental Flaw #209545
    BergMeister
    Participant

    1.442 actually, Pal Anomorphic text.
    You can try this yourselves, make a square pixel PAl or NTSC text composite. Make a large character O (with a fairly round font) and animate it rotating 360deg over… say 100 frames. No it should look like your text character stays fairly uniform round(dependent on font)
    Now try to make a 16:9 anamorphic workspace and do the same text rotating.
    Turn on use aspect ratio and the circle text does no longer look so round…

    in reply to: Bit depth to 10 bits? #209278
    BergMeister
    Participant

    In terms of DIGI-Beta, I’ve tried to track down the acurate Bit-Depth information on this format for quite some time and there seems to be quite a lot of confustion around. Reading up on some sony white paper the actual recording format on digi-beta is actually 8bit 4:2:2 in 1 – 1.5 compression. However if you take an SDI feed out of your Digi-Beta machine you’ll have a 10bit 4:4:4 uncompressed signal….
    Now… back to the simple life of beta-max for me i think… 🙂

    in reply to: Mpeg 2 format #209295
    BergMeister
    Participant

    You will not be able to render Mpeg2 straight out of Combustion.
    The main reason for this propably beeing that Mpeg2 is still under pay per encoder licence from the Motion Picture Expert Group.

    Your best bet is to render out an uncompressed QuickTime, AVI or Tiff/Targa Sequence from combustion. Then encode your file into MPEG2 with stand alone encoder program like Discreet Cleaner or any of the other “500.000” other Mpeg2 encoding programs around. I havent really come across any good free programs so you might have to get your credit card out!
    🙁

    in reply to: Problems with MPG format file #209290
    BergMeister
    Participant

    There is really no single answer to this, but if you want to conserve HD space and keep perfect quality, QuickTime with PNG compression is one of the best formats. At high quality setting it is lossless, comes in at around 7.5 meg’s per second, and it comes free with QT.

    for more info you could check out:
    http://codecs.onerivermedia.com/

    in reply to: widescreen guide #209209
    BergMeister
    Participant

    Anamorphic widescreen can indeed be abit confusing, but it should indeed be easy enough to get around.

    Make sure you create a 16:9 Composite(or pain/edit etc) And load your stills into this one. Now, by default when loading still images into a 16:9FHA(Full hight anamorohic) composite, combustion recons the stills are 16:9FHA as well. So you will have to manually override this under the footage controll of the relevate layer and put it back to Square pixels.
    Although looking funny when viewing the render on the computer monitor (photoshop WMP QT etc.) they should be streched back out on a 16:9 TV.

    in reply to: BLACK MAGIC with combustion mac/pc just to let you know #207969
    BergMeister
    Participant

    If you are using a Black Magic DeckLink card with Combustion 3 (Windows), do you get a full time client monitor (via SDI out) when scrubbing the timeline / feedback, or is it just when using the ram preview?
    Has anyone tried the Decklink with Premiere?

    in reply to: Frames or Fields? #208683
    BergMeister
    Participant

    That depends if you are transfering to 35mm or projecing from tape.. either way you sould render interlaced

Viewing 13 posts - 1 through 13 (of 13 total)