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Viewing 6 posts - 31 through 36 (of 36 total)
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  • in reply to: adding motion blur to a matte #209440
    BKM
    Participant

    I believe that motion blur in the DVE only affects movement of that layer… not the movement inside the layer.

    Your besy bet is probably a spark of some kind. Motion Blur.

    If not… you can try a slight average or MIX volaue off the timeline, but I think that will just look messy.

    BKM

    in reply to: Use of Expressions? #209486
    BKM
    Participant

    Ummm… None. Maybe in a future version.

    in reply to: math for compositing #209456
    BKM
    Participant

    Try this on for size….

    http://www.mlab.uiah.fi/touch/DCN/DC.html

    BKM

    in reply to: 3DS model import with texture mapping #209396
    BKM
    Participant

    NOt sure what your textures are… but if they are exported as .jpgs/.tga/ etc then put them in the same folder that your model is located…

    when you import them it should grab the textures with them…

    Smoke isn’t a good for more than basic textures… its an editor not a 3D app.

    Also, try and export and import an FBX file sif you can… I think they work much better.

    in reply to: font proxy on tezro 6.5 #209395
    BKM
    Participant

    Same thing on Smoke 6.5 Oct2.

    in reply to: Major newbie question – changing spark inputs? #209393
    BKM
    Participant

    Actually the BACK clip is the clip directly under your front clip on the timeline.

    Sparks on the timeline are a tricky tricky thing…. it takes some getting used to. It’s a matter of containering, mattes, and picking the right spark (mask/comp vs plain)

    BKM

Viewing 6 posts - 31 through 36 (of 36 total)