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Viewing 15 posts - 31 through 45 (of 323 total)
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  • in reply to: Looping Video #216024
    bnw
    Participant

    Hey, I hadn’t realised that, handy!

    in reply to: smoothcam #216032
    bnw
    Participant

    Don’t analyse twice. Just render again.

    in reply to: 4×3 safe title on 16×9 anamorphic frame #216035
    bnw
    Participant

    Do they really centre-cut 4:3, or do they do a 14:9 cutout then letterbox that into 4:3? That’s what happens for 4:3 transmission of 16:9 material over here. The BBC has all the specs for the UK, but it could be different… useful PSD on this page: http://www.bbc.co.uk/commissioning/tvbranding/picturesize.shtml

    in reply to: smoothcam #216031
    bnw
    Participant

    Yup. Sometimes copying Smoothcam nodes goes a bit wrong, so I’d maybe just disconnect the first, plug in the second, and render again…

    in reply to: Looping Video #216023
    bnw
    Participant

    You can’t do it inside the FileIn with a Quicktime. In a TimeX you could go like “(time % 6) + 30”, or just convert to an image sequence and use the source frame controls to select 30-35, then timing tab in 0, out 9999, repeat mode loop 🙂

    in reply to: smoothcam #216030
    bnw
    Participant

    Yup. Sometimes copying Smoothcam nodes goes a bit wrong, so I’d maybe just disconnect the first, plug in the second, and render again…

    in reply to: 32 Bit renders…the Good, the Bad and Painful #216005
    bnw
    Participant

    @iraflowers 23811 wrote:

    We dither down to half float openEXR files then push it to film.

    Just curious – do you like to actually dither or just truncate? Wouldn’t have thought quantisation error at the bottom end of a half float image would ever become visible?

    in reply to: How Does the FLAME Keyer really work? #215962
    bnw
    Participant

    FLM301 covers the Modular keyer including the 3D keyer, in one class, ja.

    I’d love to see a still of your shot that Flame worked so well on, if you can… curious as to exactly why Keylight and Primatte couldn’t cut it 🙂

    in reply to: How Does the FLAME Keyer really work? #215961
    bnw
    Participant

    The Master keyer in Flame actually uses a polygon shape in 3D colour space, which looks kinda like two wedges back to back. The 3D Keyer in the Modular keyer uses ellipsoids.

    If you want to know everything there is to know about Flame’s keyers, take the FLM301 course over at fxphd, Mike explains all of the options in exhaustive detail 🙂

    I have somewhere a Shake tree which lets you see how other keyers carve up the RGB cube – Keylight, which usually gets the job done for me, is actually a pretty crude cuboid. Primatte makes all kinds of crazy shapes, the Nuke Primatte has a nice 3D display showing you them 🙂

    It seems like Primatte should be able to do the same things as the 3D Keyer, but I find it a pain to control with only colour pots.

    in reply to: tiling #215901
    bnw
    Participant

    Page 169 in the PDF manual has a list of formats which support reading of tiles. According to that, OpenEXR does, and having worked with the API I shouldn’t think it would be a problem.

    in reply to: finishing in Nuke (longish timelines) #215725
    bnw
    Participant

    Unfortunately what you probably really want is a Smoke 🙂 But I’d be interested to hear people’s experiences finishing in desktop compositors too… I’ve had to edit things together in Shake before and it just is not fun.

    in reply to: Site refit #215701
    bnw
    Participant

    Tres bon!:) 🙂

    in reply to: gdm_bokeh (DOF) proof of concept #215688
    bnw
    Participant

    That’s beautiful. I’ve always been curious about how good defocus like that is done… are there any papers or algorithms published or did you have to start from scratch?

    in reply to: how to put batch render in mac #215654
    bnw
    Participant

    Rendering from the command line renders all your FileOut nodes unless they’re ignored.

    in reply to: how to put batch render in mac #215653
    bnw
    Participant

    Just open Terminal and type the render commands with semicolons inbetween, like: “shake -exec foo.shk; shake -exec bar.shk”. When the first shake finishes the second with begin.

Viewing 15 posts - 31 through 45 (of 323 total)