Forum Replies Created

Viewing 15 posts - 61 through 75 (of 75 total)
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  • in reply to: 3D Depth of Field Doesn’t Work With Transparency #213818
    chris
    Participant

    i posted a free tutorial that shows a fix for this in max9 using mental ray. its at the http://www.fxphd.com site and its a random free tip on the main page. you might have to refresh the site a few times before it shows up. called something like “arch design shader tip”.

    enjoy!

    //gD

    in reply to: Combustion Suite #214384
    chris
    Participant

    more infor on backburner here>

    http://www.visualz.com/free/down_on_the_farm.pdf

    //gD

    in reply to: C4 & OpenEXR Format #213294
    chris
    Participant

    combustin can work well in 16 bit linear (like PNG) or you can work with floating point color in RPF files.

    //gD

    in reply to: Seperate Matte #214273
    chris
    Participant

    “stencil layer” feature.

    //gD

    in reply to: Max–> Rpf –> Combustion = strange!! #214432
    chris
    Participant

    what is the effect you are trying to do?

    //gD

    in reply to: Performance expectations #214315
    chris
    Participant
    Alvinvision wrote:
    Tga is the best!

    TGA can only be 8 bit per pixel.

    //gD

    in reply to: 3D-DOF + Z-Buffer = how? #214854
    chris
    Participant

    a combustion 3d composite doesnt generate a Z-buffer.

    //gD

    in reply to: paint: clone problems #215100
    chris
    Participant

    the clone source can be anything. if its a nested comp, you can transform layers in that comp to animate the clone source pos/rot/scale.

    //gD

    in reply to: News about combustion 5? #214564
    chris
    Participant
    “eltopo wrote:
    Remember that Shake used to cost 5K?

    Quote:
    so did combustion. its price has bounced around from 3495.00 to 4995.00 to 995.00 since 1999.

    //gD

    in reply to: extbicubic, gridwarp, etc … for Combustion? #214912
    chris
    Participant

    the revision plugin mops the floor with grid warper tools. its worth a second look

    //gD

    in reply to: CWS Thumbnail Viewer (homemade) #215164
    chris
    Participant

    sweetness

    thanks!

    //gD

    in reply to: heat distortion with Combustion #215185
    chris
    Participant

    in the past ive used a particle that looks like steam and tracked it to where i want the distortion. set the size/rate etc and then cut it off that fotage and paste it on a black solid thats the same rez/frame rate etc. this becomes a secondary input to a displacement operator applied to the primary footage.

    //gD

    in reply to: Performance expectations #214316
    chris
    Participant

    make sure you are using image sequences and not something like MOV or AVI. these will slow combustion down and its always faster to use image sequences (especially uncompressed ones)

    //garyD

    in reply to: nvidia Quadro or GeForce? #213955
    chris
    Participant

    quadro FX cards are better than GeForce, yes. they are both good cards tho. within Combustion, what will benefit is the particles and the 3D compositing.

    //garyD

    in reply to: Need greenscreen footage #213034
    chris
    Participant

    keep in mind miniDV is about the worst case footage to key with.

    you can set up a digital still camera and take simple, stop-motion type photos at really high rez ans then down sample them after the key. they will result in better work and the options are pretty open. craft stores have uber-bright green/blue boards you can make a mini-cyclorama out of (not a true chroma key color, but they can work).

    //gD

Viewing 15 posts - 61 through 75 (of 75 total)