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dazmanParticipant
Have you tried the RE:FLEX tool that already comes with combustion? It may give you the results your after.
dazmanParticipantMokey and Furnace (for Shake) on a G5 – supporting the Flames.
Hope this helps?
dazmanParticipantFor starters, it is much quicker then Furnace.
I use Mokey a lot for tracking, when Flame isn’t giving the best results. You can export the tracking data from Mokey into Discreet products, Shake and After Effects etc… I find I get the best results exporting to Shake as a Match Move node.
We have used Mokey numerous times for various jobs, and in most cases, it is just trail and error. Sometimes it will work well, and quickly, other times, it won’t give you the best results, but you have a stepping stone to work from. Recently I had an aweful cleanup to do, with perspective changes and everything, I painted up a still in flame, tracked the problem area in mokey and it was all done within a matter of minutes, with scale and perspective changes, perfectly. This isn’t always the case, but I always have something I can work from.
Download the demo and try it for yourself, I’d recommend it just for the tracking export alone : )
dazmanParticipantI have used Combustion for film (2K) projects with CG composites etc…. it works well. Shake of course is the most popular but a few of us use combustion as well as a lot of things work a lot better in combustion.
dazmanParticipantTake it off ‘best’ settings and paint using ‘preview’ settings….. this might help as well.
dazmanParticipantI would also include 2d3 steadymove pro….. it’s great.
dazmanParticipantI just did it as well with no probs…. using V3.0.
Up the Bounce and Thickness and make sure that the Active Deflector option is ticked….
All the best.
May 11, 2004 at 9:07 am in reply to: Question: timewarping/adjustting speed of a clip in Inferno? #208117dazmanParticipantThanks for your help fxcre8or, eltopo & sidewalksurfing…
Daz 😮
dazmanParticipantIt really depends how well you know either package.
I would suggest combustion though as you are able to track individual or group paint strokes and easily regrain/texture/colour correct images if you need to track in stills etc… the main advantage in the paint module is that your workspace and paint history can be saved so that you can easily go back to change or re-render images – unlike commotion.
I would recommend commotion for any major roto work, however, combustions advanced painting tools are far superior.
I hope this helps?
dazmanParticipantWe have several Mokey Licenses as well running on MacOSX…. it is great and does save a lot of time, however, I would suggest at least getting a reasonable clean pass without talent as Mokey will give you a better and quicker result first time round. But it does kick some arse…. great for tracking and stablising as well ‘cos you can export your tracking data to shake, combustion and inferno.
dazmanParticipant😀 The paint module in Combustion is great but the Roto tool’s aren’t the best unfortunately….. you’d roto a lot better in commotion and quicker as well…. the paint in Combustion in better though. Mokey is great for mattes and making clean plates…. but not an all round. I believe 2d3 will be releasing Pixel Dust sometime soon which is suppose to be good?
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