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Viewing 15 posts - 1 through 15 (of 33 total)
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  • in reply to: XP on Intel Mac. #211883
    Deke
    Participant

    The final solution has been posted:

    http://onmac.net/
    http://www.engadget.com/2006/03/15/xp-on-mactel-the-movie

    It’s not even the end of march and someone already did it. Bah to all those naysayer articles. I swear the media’s only job these days is to write about all the bad shit because it gets a rise out of people.

    in reply to: XP on Intel Mac. #211884
    Deke
    Participant

    I read recently, I think it was from the guy who created the contest that he wishes he never started it in the first place.

    Previously people would share their findings with each other and solve a problem like this pretty fast. Since everyone wants to win that 12,000, no one is sharing because that might give someone the leg up and win the contest. So it might take a little longer for a solution since people aren’t working together as much.

    in reply to: XP on Intel Mac. #211885
    Deke
    Participant

    People have hacked much more complex things. I’m sure people will figure out in the coming month and a half before the deadline.

    The big thing holding most people back is that they we’re probably waiting for their MacBook Pro to arrive which just shipped a few days ago. Ill bet we will see something in a few weeks.

    in reply to: Freelance IFF, Own your own system? #211930
    Deke
    Participant

    I know of a few people that of done this. They usually rent out a room in a smaller production facility, like a place with only stuff like 3d apps, fcp, AE, avid, etc… One where it is mutually beneficial for both parties and they feed each other work. The studio will already have stuff like decks, monitors, etc… which you can “borrow” since often times(HD) those cost more then the FFI system.

    in reply to: Disney buys Pixar #211692
    Deke
    Participant

    Igar, Lasseter and Catumll had a big meeting with everyone at feature animation in Burbank and told them that all current projects are staying on track. Toy Story 3 at Circle 7 though is canceled for the moment and if it is every going to be done, it will be done up north. They will figure out what to do with those guys in the comming weeks.

    Also I just found this article.
    http://www.entertainmentwise.com/news?id=12868

    in reply to: Disney buys Pixar #211693
    Deke
    Participant

    Google is already competing in this area with their Google video page which is selling tv shows from CBS. Too bad their store has the crappiest UI I have ever seen. Pain in the ass to find anything.

    Also Directv is selling digital shows now without commercials and Tivo to go lets you take anything you record and put it to your PSP or Ipod video.

    So Apple isn’t by going to have a monopoly on this. They are doing the best job at it so far.

    in reply to: Render premultiplied animation #211551
    Deke
    Participant

    PNG codec supports it too. Any codec that lets you pick “millions of colors +” supports an alpha(+ is the alpha).

    in reply to: # symbol in directory names is bad, evidently (MacOS X) #211509
    Deke
    Participant

    Oh, btw, your problem with the “#” sign has nothing to do with OSX, this has to do with shake. It will occur on every version of shake(linux, windows, sgi, etc…)

    Shake uses the “@#$%” keys to define numbers and padding when naming things.

    So you import image0001.jpg through image0100.jpg, shake shortens it to “image#1-100.jpg”. Also when you render you use “@#$%” to define padding. So you give it the name “image####.jpg”, it gives it 4 paddings for numbering it as you render. If you have a “#” in the path of the filename, like for example the name of the hard drive, it gets confused and trys to read that “#” as a number.

    in reply to: # symbol in directory names is bad, evidently (MacOS X) #211508
    Deke
    Participant

    Here are a few others:

    Get used to never using space, replace them all with underscores: “my_name_is_bob.jpg” or capitalize the next letter like “myFileNameIsBob.jpg”.

    Also never use any of these characters (mostly above your number keys) “[email protected]#$%^&*/?”. When going from one file system to another this can cause mass havok. HFS for example does alow many of these, but FAT32 or NTFS do not.

    Everyone has to work in a cross platform environment and these are all really good habits learn. They will save you a lot of headaches.

    in reply to: Final Cut Extreme #211512
    Deke
    Participant
    Jonas wrote:
    zolo wrote:
    Anyway – As you said Apple should defiently hire some flame and finishing guys (including colourist) to make the ProApps a flame and smoke killer. If they just ask the shake users it will never be perfect, since they are only doing compositing and not the whole finishing thing!!!

    They actually have people like that, but they are all at the Shake/Motion office in Santa Monica. Many of those guys are ex-discreet, cineon, silicon grail, etc… people. The FCP people are in a separate division up in Nocal.

    in reply to: Final Cut Extreme #211511
    Deke
    Participant
    zolo wrote:
    dekekincaid wrote:
    I think the 3D features of Smoke and FFI are central to the product. Why would anyone just use Smoke as a simple meat-and-potatoes editor? It’s a finishing system, and all of its tools are important to the product. Extended bicubics, DOF, multiplaning – these are features that make Smoke more than just a simple editing application. I don’t see FCP 6 adding much to the pot to lure anyone away from Smoke because apart from support for 2K (maybe 4K?), it’s not offering much that’s different from FCP 5.

    I just don’t know many online editors that actually use many of these abilities. Most have a Flint on the smoke machines and they use that for any fx based stuff. We have a Fire/Inferno box and the online editor does everything in inferno and most 3d stuff is done by a 3d person, not much in the compositor or the editor. Most editors I know are pretty 3d ignorant. But I’m not an editor, just stating my observations.

    The big difference as it always has been is the price. You can buy 2-5 FCP stations for the price of a Smoke. If Apple puts together a turnkey system or just a more powerful system that is still a fraction of the price, people will still jump on it. There is a place for both, but many times FCP is “good enough”.

    zolo wrote:
    dekekincaid wrote:
    Another poster on these forums has this to say about Maya on the Mac:

    http://www.fxguide.com/postlite1704-quadro+g5.html

    This guy must be bitter from using the older versions of it or something. I have been using alias products since the PA days. Tested out the mac version since it came out. As of 6/6.5 it is just fine. Before that though, it was suck ass slow. 6.0 was rewritten for Cocoa instead of the old Carbon version which was really pokey. I have already used it on a couple of movies and some television shows in the last year and haven’t had any major problems.

    in reply to: Final Cut Extreme #211513
    Deke
    Participant
    zolo wrote:
    eltopo wrote:
    But let’s be realistic — Apple has created a great suite of apps for editing and DVD authoring, but they haven’t integrated Shake into FCP, nor have they created a true 3D compositing application that can compete with FFI or the features in Smoke. Until Apple has a product that integrates full-featured editing and 3D compositing (with tracking, extended bicubics, etc.) in a single application, they won’t really have a Smoke competitor. And let’s not forget, Apple has yet to offer the kind of 3D performance that is available on PC hardware. Sure, you can buy a Quadro FX 4500 for your new quad G5, but it won’t perform as well as the same card does in Windows or Linux on PC hardware.

    How many people do you know that edit with smoke or comp with FFI, actually use it for the 3d abilities?

    Also 3d apps are fine on the mac these days. As of maya 6.5 & 7, it runs just as fast as the windows version. Also LW, Cinema 4d, Zbrush, etc.. all run just fine on the mac (maya was the only one that really had speed issue for a few years).

    in reply to: Flame Linux #211117
    Deke
    Participant
    icarus wrote:
    Just had the flame guy, installing our Tezro system. Tells me that the Linux system will be more expense than the Tezro, something to do with additional fibre channel support systems, therefore more hardware, more money… Software price is the same.

    It’s only more expensive if you need 2k support. HD and SD cost the same, but 2k needs 2 stones under linux in order to playback.

    in reply to: Optimum Machine for Shaking #211281
    Deke
    Participant

    What are you using this compositing machine for? Film? Video? HD? Client Supervised Session?

    If your doing a lot of client session work, especially if your capturing and laying off to tape, jobs that are fire drills where they need stuff yesterday. Then go with a flame/inferno.

    If your doing back room compositing, longer term jobs, no client standing at your shoulder. Lots of 3d integration or even full cgi, matchmoving. More of a pipeline where your going to write scripts to automate stuff. Go with Shake.

    in reply to: Professional quality VFX in DV Format ??? #211204
    Deke
    Participant

    A good example, go check out Danny Boyle’s “28 days”, that was shot all in 24p on the AG-DVX100. It looks damn good for dv, but it is still nowhere close to film.

Viewing 15 posts - 1 through 15 (of 33 total)