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Diogo GirondiParticipant
Yep, that’s the one. 😉
Diogo GirondiParticipantThere is a free plugin for AE that is compatible with C* somewhere, if I remember correctly it was from Red Giant I think. But you can try to use the Channel > Alpha Arithmetic with Operator in “Set” and Operand at 100%, then use Set Matte to put your alpha back to where it was.
cheers,
diogoDiogo GirondiParticipantTry to clear your browser cache, this might help you out.
cheers,
Diogo GirondiParticipantUp to this point you’ll be stuck with the default shapes since discreet (autodesk) didn’t updated the Particle Illusion engine on version 4 of Combustion. It still uses the old engine which doesn’t give you the ability to emmit from custom shapes (channels). Maybe you can achieve your desired effect by using the stand alone version of Particle Illusion 3, Fusion 5 or most of the avaliable 3D apps on the market.
I hope it helps.
cheers,
Diogo GirondiParticipantNuke is great. And by far one of the most complete compositing apps I’ve used.
People at eyeon should add camera mapping features on the next update of fusion 5 and start to rething a few other things in Fusion.
Cheers,
Diogo GirondiParticipantYou should try to contact Pixel Farm directly, they certainly know how to arrange you demo of the app case you don’t have any reseller near you.
Here is the link for the resellers page worldwide
http://www.thepixelfarm.co.uk/resellers/resellerlocator.aspxCheers,
Diogo GirondiParticipantNo it doesn’t.
The guys at Eyeon mentioned a way of achiving something similir to it using transmittance properties, but it’s far from being a camera mapping feature.
If you need a compositing software that does have camera mapping features go for Nuke.
Cheers,
Diogo GirondiParticipantCW is great for removing color casts, white balance and all sorts of color correction and color grading that you can think of. I only think it still misses a option to add masks (garbage masks) to the keyers when working with selective grading without having to use any additional stuff.
I also found it faster and a bit less destructive then the CC, well at least you can see what is really happening with your image.
Cheers,
dgDiogo GirondiParticipantAs far as I know you can’t access existent embed timecode data on dpx or cineon files inside Combustion. Also I don’t think you can keep or set the timecode on a rendered sequence from C*.
But I could be wrong on this one. In Nuke when you read a sequence you have access to the embed timecode right away and you can set the timecode on your write node as well.
Cheers,
dgDiogo GirondiParticipantfbrand wrote:Hi,
I contacted the reseller in the UK for a demo version, and he told me, that the mac version will be available within the next 2 weeks. So I hope I’ll get it before December.The Mac version was on beta and a few selected customers of Nuke had the chance to test it.
Quote:In America the demo might be out already, so does anybody know more about system requirements for the mac version?Nuke runs on very flexible configs, it doesn’t require too much horsepower to be usable but it needs OpenGL graphics and in Mac I think it runs on G5, not too sure about it running on G4 tho.
Quote:My boss asked me whether Nuke runs faster on the Mac than Shake, because she is not satisfied with it’s speed at all. Maybe someone has tested it right now…If she wants instant feedback then maybe none of the software based compositing apps would be the best option.
What kind of work do you do?
And which demands you have for a composiing software?
This way I think will be easier to give you a feedback.
Regards,
DiogoDiogo GirondiParticipantHere is 4.3.35 and I heard that 4.4 is on it’s way 😉
Diogo GirondiParticipantA long time ago in a post far way I’ve complained about the look of Nuke’s inerface but since life is really tricky now I use it on daily basis and I love it.
D2 support kicks serious ass.
All I have to say is customize your self and Nuke it 😉
Diogo GirondiParticipantSony XPRI does look great, I would like to hear impressions of their users as well.
Cyborg was great, specially it’s architecture. I’ve heard that v2.5 had the schematic issue solved, it’s a shame that they didn’t had the time to put it work.
cheers,
dgDiogo GirondiParticipantEach merge can be faced as a precompose or a nested comp, every “action/process” that you do after a merge will affect the both nodes conected to it as a whole, everything you put after a certain node and before a merge will affect that pipe/node only.
In AE or C* if you want to resize or apply a certain effect on several layers at once you precomp or nest them and then apply or resize the resulting layer.
In DF all you need to do is to apply the effect, resize, etc, after your desired material is merged.
Let’s suppose that you have 4 layers that you wanna precompose/nest.
In C* or AE to precomp/nest them, all you need to do is to select the four layers and precompose/nest them to result in one layer, and then do the desired operations.
In DF you don’t have support for multiple layers yet in a single merge(unless you do a multimerge macro) but it will be avaliable in v5, due that you will need one merge for layer 1 and 2, one merge for Layer 1+2 and 3 and a merge for Layer 1+2+3 and 4, after this you do your desired operations.
To make this more clear, at least I hope:):
Merge1 is the result from Layer1+Layer2
Merge2 is the result from Merge1+Layer3
Merge3 is the result from Merge2+Layer4Then when you apply something you want to Merge3 it will work as the same as if it was a precomp/nest.
Cheers!
Diogo GirondiParticipantQuote:Yes and no. The companies doing full cgi (Disney, Dreamworks, Core, etc…) aren’t using Flame for film work.Maybe it’s because nobody needs a “million” hardware solution to basically “stack 3D passes and CC things” in a much more relaxed client approval process.
Quote:DD has them but only uses them for client sessions on the commercial side. The reliance on Flame and Inferno in vfx for the film side has gone down a lot these days. R&H is still using old Cineon’s for compositing and a lot of shake and digital fusion. Again, Inferno boxes are mainly for the commercial side.Yep, that is no news, but the commercial side will not cease to exist, in sessions with clients you need speed and even tho some softwares are fast nothing so far can be compared to discreet systems in that sense, maybe DS or Quantel systems, but I don’t know.
Quote:I’m guessing your refering to Combustion. Yes it does have better tools but Combustion and AE are equally missing just as many tools. Which is why Shake and Combustion or Shake and Gfx are a pretty nice team. I would much rather do anything to do with paint in C* or Gfx and the rest in Shake.I agree, but that doesn’t mean that Shake is the best solution on the market, you still have other apps at the level of Shake, don’t you agree?
Quote:I always have to bring this up. If what you said is true, then why didn’t Pixar switch over to Apple machines (or NeXT machines for that matter) a long time ago. Jobs has been running Pixar since the beginning and he took back over Apple 8 years ago. Pixar went from SGi’s to AMD linux machines for the Incredibles.In fact I don’t know, but it might be because Macs didn’t had the necessary apps to do what they need at the time, and Apple didn’t had the software that they have now, plus Apple was about to die a few years ago, just a guess.
Quote:Softimage is actually loosing market share, for a long time it was very very expensive and even though it moved faster than alias into windows from an irix only solution, after it was aquired by Avid it became a mess with a ton of products that cross each other and offer to everything and nothing. i think it’s only strong market is Japan. Now they have reduced it’s prices but it might be to late.I don’t know but I think that what set Softimage in a mess was the aquisition by Microsoft, plus they stay quiet for a long time doing a 3D app from scratch that is XSI, now it’s a complete and robust package. Their market remain strong in Japan as usual and I see XSI Groups growing all over the world, and this shows only one thing to me; their market share is growing.
Lately I just see people and companies switching over XSI, grab a look at XSIBase.com and CGTalk.com and you’ll see the amout of people that are switching to XSI, loads of ex users of Lightwave, Max, Maya, etc
This doesn’t mean it’s better or that it isn’t, such thing doesn’t exist, it might exist in you own personal opinion but that’s it, it just means that it’s not “dieing” like you told.
Hey Deke where did you got the price for Toxic/Mezzo/Strata?
Cheers!
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