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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: Action render slower in batch #218286
    Scott Balkcom
    Participant

    actually, with a friend we were working on this project, it was a small batch, but we had like 3 action, right, at proxy from HD it was taking about 40.
    we deleted 2 actions that we could replace directly with a color corrector and logic ops, and ther render full resolution only took 20 mins.

    sincerely what i think, is that the inferno goes through all of the stuff in the node, and analizes them even if theyร‚ยดre doing nothing, just like maya would.

    it really sucks, and then i understood why you have all of the stuff in the action separated by nodes.
    anyhow.

    cheers!

    in reply to: GMask – Extrude Logo Alphas #217982
    Scott Balkcom
    Participant

    you could import them to combustion, and from combustion export them as gmasks… who knows
    ๐Ÿ˜€

    in reply to: Tree – Leaves Animation – Tips/Tricks? #217928
    Scott Balkcom
    Participant

    Hey, great answer, just one question, you said there was a chance to have variated particles, like different textures, i’m doing something abit different a flower field, but i don’t know how can i have different textures…
    could you get into that?,
    thanks in advance ๐Ÿ˜€

    in reply to: Kamen Markov FFI Reel 2009. Bicubcs love. #217895
    Scott Balkcom
    Participant

    hey i’ve watched it over and over again since i cought it on postfolio, and its great, could you share some wisdom?? i was watching that part where u broke down the bicubics of a that fabric and is it just pure bicubics?, i was trying to apply bicubics to a geo so i could make it reflect but it is not working for me…
    maybe i should creat a geo and make it reflect with only the background in one actrion, then connect that to an other action.. and use bicubics… uhm… interesting, it might work… i probably just answered myself, but if your way is better please share, i keep watching ur reel man, it’s just awesome !!

    in reply to: Flame "operators" #216778
    Scott Balkcom
    Participant

    @alatteri 25206 wrote:

    Pay my rate, you can call me monkeyboy. Its not what other people title you, but how you see yourself.

    nicely said!

    in reply to: Eizo #217741
    Scott Balkcom
    Participant

    i think is the same one we’ve got, i’ll check if this is right tomorrow, but 170 degrees… NOT, the contrast changes a lot, so look out…

    in reply to: flame bitch about clients chat/forum #212178
    Scott Balkcom
    Participant

    i heard one once where they were talking to the client and they say something like (the post guys) we should do those effects in 3D… and the client says: “we have so much money, we can even do it 4D”

    in reply to: Flame / Flint / Inferno versions… #217675
    Scott Balkcom
    Participant

    Thanks Mathieu, i just read it.

    in reply to: Flame / Flint / Inferno versions… #217674
    Scott Balkcom
    Participant

    yah, i mean i asked about an older version because i found a very cheap flint 6.5 or close to that, and i wanted to know how close to an inferno / flame 6.5 it would have been..
    thanks all u guys!..
    i guess for $9000 it’s not even worth it…

    in reply to: Flame in Italy anyone? #217651
    Scott Balkcom
    Participant

    tante grazie!!

    in reply to: Linear Curves of Equal values #216404
    Scott Balkcom
    Participant

    it would be even nicer if you could extend those bezier curves, like you’d do it in maya.

    in reply to: Flame in Italy anyone? #217650
    Scott Balkcom
    Participant

    I would love a list of companies that have a flame / inferno in italy… i’d love to go work over there… ๐Ÿ˜€

    PLZ! ๐Ÿ˜€

    in reply to: Move "x" amount of frames on timeline #217578
    Scott Balkcom
    Participant

    I guess… well i use inferno but basically is the same.,..
    so if you are in the player click on the frame number that indicates at what frame ur at (left to the timeline) and then hit the frame that u want to go to… or let’s say u are in the desktop and you have a clip and you want to go to the frame for that clip without going into the player, just hit G for GO!, and then type the number, in both cases the numeric pad should appear somewhere on the screen, newer inferno/flames put it right where the button is, older ones like 6.5.11, put it in the right bottom corner.
    CHeers bud! ๐Ÿ˜€
    hope to be useful

    in reply to: ugly morรƒยฉ pattern in computer screens #217580
    Scott Balkcom
    Participant

    if its in the entire image, try scaling it about 1% or even taking the frame either up or down (just a few pixels)
    Good Luck

    Scott Balkcom
    Participant

    hey Pgill… u seem to know a lot about flame, i work on an inferno 6.5 & 2009 (im really new), but you say there is a place on it where you can MODEL 3D??? can’t seem to find it, i only can import 3d models, and light them, but actualy create a model, inside…
    please help! ๐Ÿ˜€

Viewing 15 posts - 1 through 15 (of 15 total)