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greekParticipant
hi,
well basically just reverse src & target in the syntax – project/library you want to write to must exist beforehand.ciao
robertgreekParticipanthi,
source nodes definitely work – i guess since 2009 –
biggest issue beeing screen update problems, most likely a lot of frame fwd/backrobert
greekParticipanthi,
actually target cam in action is easier to handle – you dont have to try lookat expressions on the camera, which is giving strange results …
just have the projector rotation lookat the cameras target & link the projector position to the cameras & you should be fine.
another nice way is using the 3d-path with its lookat operator – this even works with a free camera.ciao
robertOctober 12, 2009 at 3:13 pm in reply to: Expanding and Collapsing Channels in the Channel Editor? #218389greekParticipantmight be a problematic user – try creating a new one – ALT + click should work
robert
greekParticipantwell – what exactly is the prolem ?
are you familar with flame in general ?
robert
greekParticipantautodesk.com/nab2009 is the well hidden link at autodesk – they are planning the cocktail afterwards without the ugm before – a pity !- registring at above link.
ciao
robertgreekParticipanthi,
depending on what you would like to know .. ?
you need a lot of tracking points (obviously ;-)) – min 8 trackers on 2 “keyframes” in the shot – min 6 trackers continuously in all frames – not necessarily the same 6
the tracked points should be distributed in space to define enough depth & perspective overlaps. – selecting all points in or close to a common plane will not work, even if the shot does look “nice” & 3D
still it is quite helpful, if some trackers are in sort of a “rectangular” relation to each other, as this helps in defining the orientation of the xyz axes & the later positioning of the objects.hth –
robertgreekParticipanthi,
DPX shoudlnt make a difference wether from scans or red – make sure, that TC (and reel/roll) are correct in the header.
as your softimport is linking ok – as i understand – there is no reason, why hard import shouldnt do.
the difference is, that in hard import you can apply a resize (res/aspect & depth) and the metadata are beeing written according to your selection – this might also be an issue in your case – make sure, that Tape and TC in import image are set to “file header timecode” correcct framerate etc – when softimporting, these settings dont apply, so this might be your issue
good luck
robertJanuary 27, 2009 at 2:12 pm in reply to: Wich is the point with Flame? (it seems as slow as the other comp programs) #217518greekParticipant@rohit 27428 wrote:
3d modelling in flame ? i think he meant u can import 3d models [3ds/dxf/fbx etc etc ]
.. and modify – to some extent – i probably wouldnt start to create a character animation, but with deform and with extended bicubics you can do a lot.
robert
greekParticipanthard to say – maybe you have resize active, which is ignored by softimport?
i guess – lse you have the same settings – like TC from header etc …robert
greekParticipanthi,
in batch paint you dont paint matt on “matte in” (F3), but on “matte out” (2x F4) –
i had to get used to it –
also, if you are painting F+M, matte painting color will always be white – you dont have the adjustment for intensity independent from front color as in desktop paint.hth
robert
greekParticipanthi,
in 2009 you can select “Tape from Directory” in import image & enter the amount of levels you want to be considered – so it should be exactly, what youre looking for.ciao
robertgreekParticipanti have been reporting this a couple of times –
the issue is, that the top & right pixel row isnt rendered in some resolutions/aspect ratios (e.g.PAL) – it is visible during interactive work, but preview/render forgets it – only chance to crop top & rightrobert
greekParticipantchange cursor to ADD & press ctrl – so you can repo the ref box …
if you already have a ref keyframe on that frame stay in move mode & ctrl position the boxshould also work in 2008
ciao
robertgreekParticipanthi
seems to be still that way: max is 8k x 8k @12bit, so at 8 bit you can also import larger plates ….
however, paint seems to have its own specific limitation related to available ram.ciao
robert -
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