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Viewing 15 posts - 1 through 15 (of 72 total)
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  • in reply to: imcopy comand #218750
    greek
    Participant

    hi,
    well basically just reverse src & target in the syntax – project/library you want to write to must exist beforehand.

    ciao
    robert

    in reply to: Cameras #218425
    greek
    Participant

    hi,

    source nodes definitely work – i guess since 2009 –
    biggest issue beeing screen update problems, most likely a lot of frame fwd/back

    robert

    in reply to: Camera Projection tutor-please #218339
    greek
    Participant

    hi,

    actually target cam in action is easier to handle – you dont have to try lookat expressions on the camera, which is giving strange results …
    just have the projector rotation lookat the cameras target & link the projector position to the cameras & you should be fine.
    another nice way is using the 3d-path with its lookat operator – this even works with a free camera.

    ciao
    robert

    in reply to: Expanding and Collapsing Channels in the Channel Editor? #218389
    greek
    Participant

    might be a problematic user – try creating a new one – ALT + click should work

    robert

    in reply to: PLEASE…SHARE bout camera Projection !!! #218348
    greek
    Participant

    well – what exactly is the prolem ?

    are you familar with flame in general ?

    robert

    in reply to: NAB 2009 Users Group? #217701
    greek
    Participant

    autodesk.com/nab2009 is the well hidden link at autodesk – they are planning the cocktail afterwards without the ugm before – a pity !- registring at above link.

    ciao
    robert

    in reply to: manual 3d tracking anyone? #217548
    greek
    Participant

    hi,
    depending on what you would like to know .. ?
    you need a lot of tracking points (obviously ;-)) – min 8 trackers on 2 “keyframes” in the shot – min 6 trackers continuously in all frames – not necessarily the same 6
    the tracked points should be distributed in space to define enough depth & perspective overlaps. – selecting all points in or close to a common plane will not work, even if the shot does look “nice” & 3D
    still it is quite helpful, if some trackers are in sort of a “rectangular” relation to each other, as this helps in defining the orientation of the xyz axes & the later positioning of the objects.

    hth –
    robert

    in reply to: Conforming DPX files #217527
    greek
    Participant

    hi,
    DPX shoudlnt make a difference wether from scans or red – make sure, that TC (and reel/roll) are correct in the header.
    as your softimport is linking ok – as i understand – there is no reason, why hard import shouldnt do.
    the difference is, that in hard import you can apply a resize (res/aspect & depth) and the metadata are beeing written according to your selection – this might also be an issue in your case – make sure, that Tape and TC in import image are set to “file header timecode” correcct framerate etc – when softimporting, these settings dont apply, so this might be your issue
    good luck
    robert

    greek
    Participant

    @rohit 27428 wrote:

    3d modelling in flame ? i think he meant u can import 3d models [3ds/dxf/fbx etc etc ]

    .. and modify – to some extent – i probably wouldnt start to create a character animation, but with deform and with extended bicubics you can do a lot.

    robert

    in reply to: Conforming DPX files #217526
    greek
    Participant

    hard to say – maybe you have resize active, which is ignored by softimport?
    i guess – lse you have the same settings – like TC from header etc …

    robert

    in reply to: Batch Paint #217488
    greek
    Participant

    hi,

    in batch paint you dont paint matt on “matte in” (F3), but on “matte out” (2x F4) –
    i had to get used to it –
    also, if you are painting F+M, matte painting color will always be white – you dont have the adjustment for intensity independent from front color as in desktop paint.

    hth

    robert

    in reply to: Importing Tiff Seq’s In 2009 #217360
    greek
    Participant

    hi,
    in 2009 you can select “Tape from Directory” in import image & enter the amount of levels you want to be considered – so it should be exactly, what youre looking for.

    ciao
    robert

    in reply to: Edge of frame issues #217276
    greek
    Participant

    i have been reporting this a couple of times –
    the issue is, that the top & right pixel row isnt rendered in some resolutions/aspect ratios (e.g.PAL) – it is visible during interactive work, but preview/render forgets it – only chance to crop top & right

    robert

    in reply to: Tracking Placement #216400
    greek
    Participant

    change cursor to ADD & press ctrl – so you can repo the ref box …
    if you already have a ref keyframe on that frame stay in move mode & ctrl position the box

    should also work in 2008

    ciao
    robert

    in reply to: Image size #216114
    greek
    Participant

    hi
    seems to be still that way: max is 8k x 8k @12bit, so at 8 bit you can also import larger plates ….
    however, paint seems to have its own specific limitation related to available ram.

    ciao
    robert

Viewing 15 posts - 1 through 15 (of 72 total)