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Viewing 15 posts - 91 through 105 (of 127 total)
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  • in reply to: Workflow for 4k film post production #213553
    guillem ramisa
    Participant
    osmose wrote:
    ok thanks for your answer.

    It seems that 4k is not supported as a thought
    Because of the iQ 4k, i thought flame/inferno would be more responsive to 4k, and maybe like iQ4 to do 4k in realtime with the right stone option.

    Now for the desktop compositing it seems hard :/

    Working with proxies isn’t dangerous ? I mean when rotoscoping etc, does the “interpolation” of what you did on the proxies goes well with the full 4k. I’m afraid to have a lot of bad surprise when rendering at full 4k

    julien

    Although not mature for production yet. I have tested toxik and it works really nicely with big images. It feels quite responsive due to some clever progamming. I think in a few more revisions Toxik will be “the shit”! 😀

    in reply to: Flint 9 Hardware #213567
    guillem ramisa
    Participant
    indianguy wrote:
    Hi,

    I don’t know if this is the correct place to post this. Anyway, here goes:

    My company is planning to invest in a second hand Flint v9 on Linux. I guess the latest is 9.5 or something.

    The gurus here, can they please let me know what should be the BARE MINIMUM hardware configuration for this. We are really short on the budget.

    Is it possible to work on Flint without getting the output? We can render the frame and test it on an FCP based machine. I know it is a tedious process, but moneys are tight.

    Please let me know the bare minimum hardware, bare minimum gfx card and software required for this. Any help will be much appreciated.

    Thanks in advance,

    Indian[/b]

    Flint is a “turnkey” solution. You cannot configure your own system. It will only run on machines built by autodesk with their storage, video and gfx cards. And the application won’t run without them. If you can get hold of an early second hand flint linux station you might be able to save some money, cause they are lower speced than the current ones. But I doubt you will find anything like that on ebay or somewhere else.

    in reply to: Shake is now $499US #213504
    guillem ramisa
    Participant
    sidewalksurfing wrote:
    Keyser_Soze wrote:
    Goodbye Shake… hello iComp. Arrrghh!
    It’s time to leave shake for good.

    what’s the matter!?!? dont you like brushed steel pull down menus and shiny colorful little buttons all over everything?

    🙄

    It’s been going downhill since version 2.5
    Apple has sucked the soul out of this program and now I’m afraid it’s going to be lost forever.

    in reply to: Shake is now $499US #213503
    guillem ramisa
    Participant

    Goodbye Shake… hello iComp. Arrrghh!
    It’s time to leave shake for good.

    in reply to: my miranda reference led is turn off #213301
    guillem ramisa
    Participant
    nicobeltra wrote:
    😯 thats why the smoke doesn’t start and appears the envidia sign on the monitor???????????????

    This is probably related to the wacom board. (Have you extented the USB-cable to your wacom board?). If the board loose contact it will cause the system to freeze and hang on the nvidia logo after rebooting.

    When talking about wacom boards… another problem I’ve had is that the “mapping” of the wacom board gets corrupted when logging in and out between smoke and flint. You can get around it by pressing ctrl+alt+backspace. You could also try this little “hack” that I got from autodesk:

    Instead of using CTRL+ALT+BACKSPACE try adding the following line to the /etc/kde/kdm/kdmrc file under the “[X-*-Core]” section:

    TerminateServer=true

    (This restarts the local X-server instead of simply resetting it after each session exit. This should work and the wacom tablet should no longer lose any area following multiple logouts/logins)

    I have also heard a rumour of companies that got tired of the “not very stable usb-wacom boards” and went back to serial wacoms instead. As I understand there exist an unsupported serial wacom board driver somewhere. Dunno if you can get if from autodesk if you ask nicely.

    Good luck,
    K

    in reply to: Question on "depth" matte… #213461
    guillem ramisa
    Participant
    1eyejack wrote:
    How do I key 3d objects with “depth” matte(alpha) in flame?
    Is it wiser to just key “normal” alpha and do the depth of field when composting in flame and using this to defocus when layers are in place instead of using 3d “depth” matte to get depth of field?
    Somehow keying 3d object in flame with “depth” matte doesn’t work for me…any idea how it’s done in flame?

    In Flame there is no magical button to use together with a depth of field matte (or support for RLA or RPF files like in Combustion and other apps). But a separate “dof” matte will help you to add defocus and color corrections or other atmospherical effects that will help integrate your 3d objects in a believable way. So to key 3d with a depth matte and the “DIV” button or an additive key as I think was suggested above will get you nowhere I’m afraid. Use a regular matte for your objects and use the dof matte for defocus etc. Hope that helps.

    Cheers,
    K

    in reply to: Import Discreet Tracker Data into 3dsmax in no time #213476
    guillem ramisa
    Participant
    Light wrote:
    Yeah ASCII. It’s comes in handy as you say.

    I asked that to see what’s inside the flame workspace (fws?) file. SGI would not likely to be similar I think but linux might be. Can you take a look at inside a small flame file?

    Thanks,
    Light

    You can read Flame setups just as easy as C* workspaces. It’s just not one single file but instead many different ones… action, trackers, color correction files, etc. Just open them with wordpad or whatever. Same for linux and SGI. So it’s easy to take a peek at whats going on. (At least some of the files are possible to read, there is an action.p file that doesnt open and I dont know what it contains). Download any setup from the tips/tutorials section and take a look for yourself.

    in reply to: To others who come from AE to flame #213434
    guillem ramisa
    Participant
    jetson5 wrote:
    johnmont wrote:
    Think nested comp. They are essentially action setups within an action setup (with some limiations).

    I’ll try and post some examples…

    Cool thanks.

    I keep trying to see them as nested (pre) comps but I think the key word is limitations (“A man’s gotta know his limitations” so says Clint). Examples (along with the two already on the board) might help it sink in. I keep waiting for the day when the client asks why I don’t “just” use a source node and I have to mumble some idiotic reply 🙁

    I never use source nodes for “nested comps” probably cause I always forget how to do it and I’d probably solve it outside of action in batch anyway. I think it was more useful back in the days when there was only action. But source nodes are still very handy when you want to affect the matte but not the front or the other way around.
    Lets say you want to remove a spot. Add a layer with a sep front. Go into the keyer mask the spot. Move the front layer. Maybe you need to cc a bit. Presto… spot gone! Another example.. you want a shadow under a text but you dont want it to be a black layer but instead a color corrected version of your background. Add your back with a sep matte, cc your layer and move your shadow around without affecting the front. Well I guess you get the hang of it now.

    Cheers,
    K

    in reply to: Time warp/Time remapping program #213412
    guillem ramisa
    Participant
    Smith12895 wrote:
    I am researching a program that someone told me about that does great time remapping. They new the name, but not how it was spelled or if it was hardware or software based. They said it was called Raze… or Raise… or Rays… well you get the picture. Thats all they knew about it. Does anyone here know of it. I have the SpeedSix Slo-Mo spark which works pretty good on certain sceens, but I’m always looking for better ways of doing things.

    Thanks

    We’ve done tests and found TheFoundrys Kronos to be really good. Shakes built in timewarper isn’t that bad either. And revisionfx twixtor is pretty good too.

    in reply to: Keyframing in FFI #213091
    guillem ramisa
    Participant

    I agree. It’s a bloody pain in the ass.

    guillem ramisa
    Participant
    Henning wrote:
    I am new to Flame and thought the tutorials on the Autodesk web site might be a good starting point to learn it. However, I am having problems loading the archives. Does anybody know if the new tutorials are incopatible to older versions of Flame? I am on version 8.5.6 I believe and every time I try to load a tutorial archive I get an error message saying: “CLP MGT: Warning: Error reading header. Select online TOC?”. When I hit confirm the file browser opens but won’t let me select the archive.

    To make a long story short: Anybody can tell me what a TOC is or better yet, how to open those tutorial archives on my system?

    Thanks.

    That is an error message you usually get when an archive is corrupt. Your machine can’t read the “header” or “table of contents” so it doesn’t know where or what is in the archive. I don’t know if you get this error message because your machine is too old and can’t read that archive or if the archive really is broken.
    The OTOC file is a backup file of the header that is located locally on your machine. It’s generated for safety reasons. But that one you obviously don’t have because you didn’t create the archive.

    in reply to: Expression Help #213207
    guillem ramisa
    Participant
    N8 wrote:
    I tryied noise but it was to random. In the end I just video taped some black tape on a white wall and tracked it. It worked great.

    I think the best way to get a believeable camera shake is to “steal” motion from another clip or – as you did – film your own material and track it. Expressions are great but the “randomness” of a handheld camera is hard to emulate. You can also try the free spark that comes with flame (don’t remember the name) where you can record motion from the tablet and copypaste keyframes to your axis.

    in reply to: Light difference #213204
    guillem ramisa
    Participant
    eidhagen wrote:
    Hi, for some reason a new problem just started showing itself last week and dont really now what to do with it:

    I open the footage in combustion and suddenly it’s 20% darker then the original footage. Its not just a viewing problem, its the same when i render out. (Got nothing to do with the framebuffer) Using combustion 4.0.3 on a mac.

    Any help would be great
    thanx

    Have you been using quicktimes and moved them between platforms (mac <-> pc)? That could cause problems. Not as big as 20% maybe but still a problem. See this post also:
    http://www.fxguide.com/postt1945.html

    in reply to: Cinepaint #213146
    guillem ramisa
    Participant
    loops wrote:
    Photoshop CS2 has a new Animation palette for working with sequences, from a QuickTime file if you want. Check out http://www.creativemac.com/articles/viewarticle.jsp?id=33231. It’s not perfect but it’s a start.

    How could I have missed that? Doh!
    It feels very rudimentary though but it’s good to know that it works.

    in reply to: Cinepaint #213147
    guillem ramisa
    Participant
    loops wrote:
    But now that Photoshop has image sequence tools…

    What do you mean, have I missed something?

Viewing 15 posts - 91 through 105 (of 127 total)