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guillem ramisaParticipant
In my experience it is best to roto with as few keyframes and as few points as possible. That way the mask will not pop as much and it’s easier to adjust the mask later on if you need. To do that, scrub through the clip and try to get a picture of how many points you can get away with. Usually I use several masks instead of trying to do everyting with one. When it comes to keyframes try and place them at “the peak” of each movement in space. Hopefully the motion between those “peaks” will be pretty linear and loose shapes reduced to a minimum. Try and avoid putting keyframes close in time if you can. If you do, the chance of popping is bigger and as I said earlier it is more work if you need to adjust the mask later on.
guillem ramisaParticipantloops wrote:That was… random 🙂You can also hit the Soft Clip button in Resize, in which case it won’t process anything, just output a new clip with the metadata set different.
Missed that button, doh! I guess I should have RTFM. Anyway, now I have everything I need. Thanks for your help.
guillem ramisaParticipantpaul_round wrote:Hey Keyser, you don’t by any chance ride a Triumph motorcycle do you?No, that’s not me. The only thing I ride is my snowboard 🙂
guillem ramisaParticipantpgill wrote:hisave it to the library and reload it to desktop with resize option on in the library…it will reload it instantly as long as you use fill (rather than crop edges, etc), which is all you need to do for changing the meta data from 4/3 to 16/9 and vice versa
this works for an entire desktop in one go!
paul
Perfect, just what I needed. Thanks a lot. Cheers.
guillem ramisaParticipantloops wrote:I suspected you could do something with AutoPaint but I never could figure out how. How do you set that up? I could only ever make it replay strokes over a series of frames, i.e. the stroke getting longer each frame. Which is about the most useless feature ever 🙂 Can you do any other vector-like tricks with it?I’m not in front of my machine but it goes something like this… go into auto paint. Here you can find a tracker button, press it and track as ususal. Press the record mode button and choose lets say a clone brush. Clone until you are satisfied. Hit the play button, now you’ll get a timeline. By default your strokes will be “spread out” in time but you can drag the timeline so your strokes will repeat on each frame with tracking applied. Kind of useful sometimes.
guillem ramisaParticipantpgill wrote:hiyou can do tracked clone brush in flame, even though it is raster based.
.A bit limited though as it is only one point tracking. But still a nice feature.
guillem ramisaParticipantFor more complicated removal jobs I always found extended bicubics invaluable. The technique is to paint a few patches track them and use ext bicubics to warp each patch, cc for any light changes. Blend your patches to get a “seamless” result . Touch up in paint if needed. Add grain.
guillem ramisaParticipantjetson5 wrote:What the…?I’m missing something here; why am I having no luck in the manuals/online help with “wire removal”???
And, more importantly, why am I having no luck removing wires from shots? If I remember, in combustion it was quick and logical. Now in flame I’m painting every freaking frame!! I know I’m doing something wrong. Can somebody give me some direction please?
flame does do wire removal, doesn’t it?
(an anxious) jet
another useful trick is to mask the wire or whatever you want to remove. then use a front source node and slide the front until the wire is gone. you can also try and slip the clip a few frames if the wire is moving. this way you won’t have to track and grain comes for free. there are of course several ways of removing rigs but i’d always save painting frame by frame as a last option as it is always tricky to not get a flickering result.
guillem ramisaParticipantVOODOO wrote:Cool ya im reading more about it. It turns out that I do have the software for it, just need to install it on a pc. Its so frustrating when your so use to knowing the box well and then someone throws a curve ball your way. Fun learning new things anyways. Thanks for all your help guys, as I will be needing much more. LOLno problem. good luck with your shiny new toy.
guillem ramisaParticipantVOODOO wrote:Its a flame on linux. Im wondering if I need to buy backburner in order for this quicktime exporting to work.Not exactly sure but I don’t think so. I believe all you need is a Pc and it connects through wiretap.
guillem ramisaParticipantVOODOO wrote:Man LMAO I use to be able to just select quicktime to export. What is all this crap.LMAO.is it flame on linux? there is no support for quicktime on linux. you’ll have to use cleaner or something like xstoner. or export an image sequence instead.
guillem ramisaParticipantVOODOO wrote:Alright guys, just received my new Flame running the latest software. Im use to Inferno 5.3 LOL. Lots of questions and would appreciate any help or tips. The one question I have is that in Action when I render something it defaults to Field 1. Is that like in the old software rendering stuff in fields instead of frames? Should I be rendering stuff at progressive instead of fields? Is progressive like rendering stuff in frames? LOLThe software is now “aware” of what material you are using. So if you have a clip with fields it will render fields in action. And if you turn it off it will come back everytime you exit and enter action again. This will happen even though your material really is progressive (the software will just read the info on that clip, so it can be progressive but the info says fields). Luckily you can turn this annoying behaviour off under preferences so YOU can decide when to render fields or not.
guillem ramisaParticipanteltopo wrote:Hello I am looking for a good morphing plug in for after effects on mac os x
Do you guys know any, I google it and came with some but I was not convinced.Thanks
guillem ramisaParticipantloops wrote:Do you really see any difference rendering with Texture off? Obviously it’ll take longer, it does everything on the CPUs instead of the graphics. Does it use some more sophisticated filtering than the GPU’s bilinear?Does rendering the Batch job from the command line make any difference?
I find the rendering display quite fun to watch for a big tree but that’s, er, probably just me…
On a Linux machine you might just be able to speed it up by forcing the GPU to not sync to the display’s vblank by setting the __GL_SYNC_TO_VBLANK environment variable to 0, which should make it render as fast as it can… obviously don’t do this for regular use or everything will play really really fast 🙂 There’s no way to do that on Irix.
Wonder why they stopped rendering off-screen, maybe the speed difference isn’t that great?
Is there a way to render off-screen in batch? It was possible before. Why I’m asking is not because of speed issues it has more to do with clients. When they see a comp rendered frame by frame they can spot things that you just can’t see when you run the clip at normal speed. And still they want you to fix it, just because they know it’s there. So it would be nice to have the option to just see the good old batch tree when rendering.
guillem ramisaParticipantjonhollis wrote:are you sure youve seen AE7? the motion graphics thing was something i thought before i looked at vers 7. the batch flow appears to be as good as shake, the quality of the keys appear to look better than shake and flame (it has keylight) – the masks are limited but something like silhouette goes someway to fix that problem – i have never used fusion so cant comment on that. trackings seems as good – 3D camera/lighting and transforms seem better – cant find any bicubics as yet – and admittedly trying to get my head around not having a desktop. Dont forget these are only my first impressions, but i do feel that flame doesnt deserve some of the compositing mystique that goes with it – there are plenty of great apps out there knocking on its door – also think of the price difference. jhYeah, I’ve used AE7 in several productions already and using flame as well. I don’t really agree with you. But if you like AE as a comp tool.. congratulations.
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