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  • in reply to: 3D LUT for SMOKE #211302
    ivar
    Participant
    robc wrote:
    hi,

    3d luts work fine in smoke (i guess from version6.5 up, not sure about linux)
    you have to enter the path/name in the respective area in the init.cfg & youre fine
    some samples are available on
    http://www.arri.com/entry/arri_cms.htm

    ciao
    robert

    yeah there are samples but they dont work out of the box… you have to modify them to get them working

    ./ivar

    in reply to: Macs to be ‘Intel inside’ #210113
    ivar
    Participant
    eltopo wrote:
    Not a rumor. It is true, Apple will begin a gradual switching from PPC to Intel, to be completed by 2007 😯 😯 😯 😯 😯

    yeah im so lucky right now… because i bought a new g5 1 month ago… and now that ! haha man im an old amiga junk. i never tought that this will happen

    but i know .. its only a tool…. but im an old amiga junk !!! my heart is broken… 🙁

    in reply to: making realistic snow #209633
    ivar
    Participant

    you can do realistic snow in flame easy with the build in particle system

    i can mail you 2 shots i did in flame if you want

    they were only for showing our trainees how it can be done so it wasnt a real production
    only stills with particle system applyed to it

    my mail

    [email protected]

    in reply to: flame efx reference in flame action set-ups #208617
    ivar
    Participant

    please post these notes you found

    thx

    in reply to: Exploding head. #208289
    ivar
    Participant
    softer wrote:
    i have my own ideas but i wanna know what you guys think is the best way to go about it.

    i would track in a 3D head. you can explode the 3d head with your favourite 3d soft.

    you have to replace or better dissolve the 3d head in at the start of the explosion.. i did a little test some months ago with a 3d tracker and cutted of a part of my head and it worked fine .. if you want i can send you the org. 3d and final shot as qt

    in reply to: Amelie Water effect #208269
    ivar
    Participant
    burgerdog wrote:
    I don’t know the effect you are talking about, but I have had a lot of luck using the Sapphire Lens spark to make various water effects…

    i can send you a small QT if you want ! i still cant get the look i want…

    i tried blurred particles with Lens spark but it doesnt looks the way i want… maybe i have to use a real Flow simulation to get it right…

    but thx for the hints

    in reply to: mercurial-effect (or something like bloby…) #207224
    ivar
    Participant

    why you didnt rotoscope around the part which should get a water type effect and then use a displacement filter with a rippling seq or a real water seq to get the intersecting part fluid ?

    hope this helps if not try to use particles which looks like flames or smoke and use that as a displ. source for your rotoscoped area…

    its easy you can track the smoke or flames to the persons and voiula done ….

    did a similar effect for trainees here to show them, how to get that Lord of the rings ripple effect of frodo…

    if you have question contact me and i can send you the footage layer by layer so you can look at it and study it 🙂

    have a nice day

    .-ivar

    in reply to: Compositing on Linux… #207006
    ivar
    Participant

    try http://ifx.com/

    they are coding the piranha Compositing app. its looks similar to AE but has the OpenGL background you loved on the discreet systems

    i think you can even download a eval. version of it

    good luck and nice to see dudes moving to linux instead of windows 😀

    in reply to: Flicker in PAL project #206834
    ivar
    Participant

    try to switch the field order in the playout module …. maybe you touched the button and didnt know it.

    in reply to: Fire FX #206652
    ivar
    Participant

    go to http://www.discreet.de/

    and then to
    Tipps + Tricks
    then
    Systems Tips
    and you will find a nice tutorial about
    flames with FLame [img]images/forum/smilies/icon_lol.gif[/img]

    action setup and pics included

    have phun

Viewing 10 posts - 1 through 10 (of 10 total)