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  • Julius Cortez
    Participant

    Dubiduu,

    The archieving system is still unpredictable, I guess. We can’t restore some archieves, especially the whole project archives. Comp archives are quite safe.

    Coming from 2007 you are going to absolutely love what they did with TXK2009.

    Everything is a file on the network so there is no single point of failure anymore. You can’t “lose” a whole project.:rolleyes:

    Archiving a big project in 2007 was hard (crashed on me too), but in 2009, you could just zip/tar the project folder outside Toxik, or feed that into your normal backups etc.

    Possibilities are endless.

    When this one occurred, we couldn’t re-open the comp…bye2 comp

    Try right clicking on the comp and clearing the cache? Never know. Or was that in TXK2007?

    I have to say, objectively, there’s way less crashing like this in 2009. Just finished 5months on a feature with it and it was a trooper.

    Sebastien

    PS: Can only vouch for linux though.

    in reply to: Paint Tool & Gmask in Toxic #217478
    Julius Cortez
    Participant

    Hey Luis

    Sounds like you’re coming at this from a vector paint approach, and the current paint tool in Toxik isn’t. It’s more like footage, so I tend not to think of it as a “stroke” but rather a frame of paint.

    If I want to do changes to the strokes after I created them, like… let’s say… I want to set the duration of a stroke from frame 3 to frame 20 only?

    One way to view this is definitely animating the opacity on the blend and comp node so that it’s opaque on frames 3-20.

    Just dive in, after a couple shots of practical experience you’ll get the hang of it.

    Sebastien

    in reply to: Paint Tool & Gmask in Toxic #217477
    Julius Cortez
    Participant

    Hey Luis.

    I was wondering how do I keep a paint stroke over time in Toxic. I have a footage, I attach a paint, if I draw something, it remains only for one frame, if I set inpoint 1, outpoint 1 and I select Hold under the composition menu, it keeps me the stroke for the whole duration but it freezes the footage where I am painting as well

    You’re partly there, see if this helps :

    In Toxik speak, paint a supertool, which means that you can drill down into the node, and when you select the raster layer in question, this is the one that you should set in and out points on.

    Problem is, like you’ve seen, is that this raster layer is also a composite with the background, so this is why it’s also holding the background.

    What I tend to do is to paint my patch, make it hold, and then composite that back on to the footage. This way you can also apply tracking info, defocus, CC etc to the paint patch anyways.

    Another question is in the Garbage Tool, if you don’t set the edge feather of the mask BEFORE you draw mask, I mean if the edge feather of the shape is cero (in & out), it’s impossible to access the edge menu AFTER you draw it.

    No problem here, all you have to do is press on CONTROL, and click on the spline to make a new edge gradient point, and then select it anytime to have access to its animation channels.

    Sebastien

    Julius Cortez
    Participant

    Hey Antoine.

    Been following this thread closely.

    I’ve been using Toxik since 1.0 and with recent releases have been on the box fulltime (Post 2007ext1). For the record, apart from doing classes at FXPHD in XP, I’m using linux64, which has historically been the most dependable.

    I’ve had really good results so far, done a lot of projects (features, commercials, cinematics etc), and on setups that are larger than the screenshot you provided, so I can understand your disappointment, looks pretty basic. :rolleyes:

    NOw some usefull info (I hope), I remember a comp a collegue of mine did a year ago on 2008 that had the same issue, so it’s not new, but it’s a rare thing. At the time, I took a look at it and, much like you, came to the conclusion that a chain of color corrects with masking input were to blame.

    Here’s some toxik rules of thum I follow that you can try (you never know):

    Whenever you use a garbage mask node, unless you have a reason not to, be sure to crop you garbage masks to the resolution you are working at. If you don’t, Toxik will process more info that it really needs to since the AUTO CROP uses adaptive frame sizing…

    You can make this the default behavior by saving it as a preference in the output tab.

    The same reasoning applies to 2dtransforms etc…

    If that doesn’t work, please do send the setup through support so they can get this sucker fixed once and for all.:)

    And to respond to the post title, yes people use Toxik for features with satisfaction, don’t let this one thing discourage you. 😀

    Sebastien

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