Forum Replies Created
Pretty sure its the edit camera node if your not talking about the user track node.
Your trying to hand keyframe a camera based upon the footage and use it as a solver hint.
Remember to tick the user solver hint on the camera solver node to have pf track take this edit into consiteration.
You can contact customer suport through your account on the pixel farms website or directly through pf track its self.
what happens when you export as a .ma?
Also take a look at your curve editor in pftrack and make sure this is not a gimble lock ishue. You can add an additonal offset with orientation node at the end of youe node graph if need be. This does sound like a strange bug if it is.
So you have a Tracker or Trackers..and or camera solve… that is used to cancel out the movement of the shot..but your getting the black edges of the frame from where the camera moved in a way where it couldn’t fully see the rest of the shot for that frame? I’m not sure if I understand this question but there is an automated process out there to this problem such as AEs warp stabilizer or Foundrys Furnace plugins, which will redraw the information out of frame based upon what it has seen before in the shot.
You can also track in Matte paintings over the edges that are occluded in frame from the stabilization or reconstruct the shot in 3d via projection mapping on Modeled 3d geometry or cards in what is essentially set extension techniques to obtain the same results.
Those are a few solutions off the top of my head.
Hope you can get back and clarify a bit more.
Are you looking for new hires or artist at your outfit, or self promoting?May 21, 2012 at 12:06 am in reply to: matchit export to max 2012, and render with vraycam problem. #219960
I’m not entirely sure what your getting at, pf matchit/track and other match move softeware packages alows you to export animated cameras from the solve into your 3d application of choice where you render the scene out as any camera in the 3d softwares cameras would. Since its assumed you are tracking shot captured from live action you would need to composite the rendered screen back over the footage…unless the footage is applied with in the render or scene.May 20, 2012 at 11:57 pm in reply to: use inverse of the red channel as alpha HELLLLP!!! #219946
It would help seeing a screen shot, and I’m assuming this is Nuke from the nodes you have listed…unless I have missed something. Make sure you are premult (ing) your alphas right and no other alpha channels are being passed into the the alpha stream.
I would need a screenshot to understand this further.
Hope it works out.
Did you set your read nodes to out put the right color profile for the footage? If you don’t your math operations will be incorrect and give you unexpected results like the one you are mentioning.January 4, 2012 at 8:56 am in reply to: "That doesn’t look the same as when I saw it in blah blah blah" #218384
I remember this talk! Good oneJanuary 4, 2012 at 8:34 am in reply to: Nuke, hiow to create a read node for an image sequence that doesn’t start with 0? #219625
Type in frame+1. Frame is a expression call in nuke to read the current frame number.
But i’m not sitting down in front of the computer with you so I cant tell if this solves your issue.
Please anyone? This seems to be the only thing around that does the trick … If anyone will send it to me I can host it myself for others.
It still points to the same link on Dreamwalkers site…The guy sounds swell..but really this next to impossible to access…Can anyone point me to a direct download of the script?
Can someone host this script some place else? The site lets me create an account but tells me i’m not permitted to look at the page. :/
Translated text says this you have no rights to access this page. The following reasons could be responsible, for example….
I can see the point being made, yet I quite enjoy the candid conversation that the RC brings.
Get a good pair of head phones and giggle to your self as the rest of the world thinks your that crazy man laughing to himself on the back of the bus.
It works for me.
on OSX 10.6.6 here, I’m having regular crashes too when the veiwer is played backwards as well as the veiwer not updating.