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Viewing 15 posts - 16 through 30 (of 31 total)
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  • in reply to: Normals Relight in Flame? #215114
    kingcoon
    Participant

    Hi Loops,

    I tried it with a 180°normals image and then more or less followed the instructions from the Quicktime.

    I generated the necessary colors for the multiply operation with the color warper in batch and, using a context on the multiply module, I tried to relight the image. But I never built a real workflow out of it – as I didn´t need it in that moment. And it did not work as well as in the demo, but I think thats just a matter of tweaking. And thinking about floating point, that might explain, why it did not work that well.

    I think I will give it another try, as soon I can get some new normal pictures from my 3D guys. But I am pretty busy right now, so maybe next week or so. I will keep you posted when you´re still interested.

    Cheers, Tom

    loops wrote:
    Tom, I’d be super interested to hear how you set it up in Flame… the lack of floating point should make it quite hard! Did you end up only being able to light from above and to the right or something like that?

    Could do it in a Spark easily enough but then you can do anything in a Spark 🙂 And it would be better to have it inside Action, did you manage that or did you use a bunch of nodes in Batch?

    in reply to: Normals Relight in Flame? #215113
    kingcoon
    Participant

    hi jake,

    there is a very nice tutorial explaining the whole procedure for shake – after that i understood the process and was able to apply it for FFI. Although it doesn´t seem to work as good as in shake, but maybe that just me.

    http://homepage.mac.com/bauer/portfolio.html
    you have to choose “tutorials” and there “2D lighing using normals”

    I don´t know this guy, but he makes a great tutorial – many thanks to him.

    btw – danny yoons site is also a great resource, but as i understood it has not what you where looking for.

    hth
    Tom

    in reply to: How to composite 3D in flame #214689
    kingcoon
    Participant

    well if it is rendered plain on black (with no “overprint” – for some reason I never know which one is the pre- or unpremultiplied and too lazy to read right now) you just use add for the beauty layer.

    The others are to give you control over the image and composite it really good. So the specular layer gives you the speculars to strengthen them, reflection gives you the reflection. Often simple add or screen (bad control) can be a good start for these layers. z-depth is the depth information so you can add a defocus if necessary – unfortunatly this is a little tricky as FFI doesn´t recognize depthlayers – only as a greyscale image. Shadow passes ar for the shadows on the ground or on other objects – btw a shadow is actually never black! It is the darker variant of the original color. And so on. Sometimes you wil use all the layers and cry for more and sometimes you will only need beauty, specs and shadows. My personal opinion – first of all high quality renderings by the 3D guys and then as many layers as you can convince them to – as said you might not need them all but it´s nice to have them. In the end it has to look great to you (well, and the client has to love it).
    tom

    in reply to: How to composite 3D in flame #214688
    kingcoon
    Participant

    changing the blend mode to add should help with the black lines.

    hth tom

    in reply to: EDL conform from library clips #214237
    kingcoon
    Participant

    Hi Wolf,

    you need to rename your library reel to the reel name in the edl and in preferences check “compare names search”

    Haven´t done it for a while but i think this was the trick and afterwards it worked perfect.

    hope this helps
    tom

    wolf wrote:
    how do you conform EDL from clips saved in library ?
    i tried to set the path in the EDL to a specific library in my project.
    once i try to assemble it returns a black conformed clip.

    where do you set the path to the media ?

    i hope my description of this “situation” is clear enough for you.

    my lame solution was to recapture 170 clips from tape.

    wolf

    in reply to: Expression Help #213205
    kingcoon
    Participant
    baranz wrote:
    N8 wrote:
    I tryied noise but it was to random. In the end I just video taped some black tape on a white wall and tracked it. It worked great.

    eheh =) nice solution …

    yes very nice. I usually just use another scene from the clip I am working on – do the tracking and reverse/mirror/stretch the tracking data and appy it to the new scene

    in reply to: Post Facility in Berlin and Frankfurt #213225
    kingcoon
    Participant

    das werk berlin definitly has hdcam-sr

    edith herrmann should be able to give you more information
    +49 (0)30 28 52 79-50

    hth
    tom

    kingcoon
    Participant

    try to find the “natural” keyframes in the movement. It pays to have an exact look at the clip, to see where movements starts and ends.

    http://www.fxguide.com/fxtips-234.html

    http://www.fxguide.com/fxtips-243.html

    hth
    tom

    in reply to: Hundreds of images forming one final image… #212795
    kingcoon
    Participant
    chicolima wrote:
    Hi guys,

    The tools that I found looking at the link you sent me allow you to create photomosaics from still images.

    I need a tool that would allow to create a photomosaic using video files…

    Rgds,

    Francisco

    I am pretty sure, that one of the softs also uses videofiles. But still I don´t know what we used some time ago. Anyway it has to be a video file with a consistent color (no edits)

    So my approach would be: take stillframes of all your video scenes you want to use for the mosaic and apply them to the mosaic program.
    Now build your setup using the referring scenes. I know this is going to be a lot of work especially because you want a videowall with monitors and not only the images.

    Tom

    in reply to: Hundreds of images forming one final image… #212794
    kingcoon
    Participant

    there is quite a lot of software which helps you in generating the basic mosaic effefct.

    you provide it with a folder of images and your final image and then it generates a “mosaic”. Unfortunatly I can´t remember which program I used but here are some:

    http://www.google.de/search?hl=de&q=image+mosaic&btnG=Google-Suche&meta=

    This will help generating the mosaic, but not for the setup putting it into a videowall.

    hope this helps a little

    Tom

    in reply to: HDRI #212606
    kingcoon
    Participant

    you can download some here

    http://www.openexr.com/downloads.html

    but these are probably not the ones you are talking about.

    hth
    tom

    in reply to: inferno & film work #212452
    kingcoon
    Participant

    you should definitly look into upgrading your memory. 1GB will be a major problem, i would say.
    depending on your version you should upgrade to 2,5 GB (thats usually ok for 32 bit versions) or more when using the latest inferno 64bit version.

    if you have to make log-lin-log conversion you should make tests prints, wedges of your material before sending everything to a laser. maybe you could work with a monitor lut only – but there are people in this forum who are way more experienced with this topic than I am.

    hth
    tom

    in reply to: OpenEXR import Spark #212387
    kingcoon
    Participant

    great, it works in inferno 4.7.4

    you have to resize it to your current project image resolution but then everything works fine.

    Thanks,
    Tom

    in reply to: OpenEXR import Spark #212389
    kingcoon
    Participant

    this would be so cool. for versions before multires (like the old and trusty inferno 4.7.4) it would be nice to include a crop/fit/letterbox selection before loading the sequence – if it is not too complicated to include in the spark code.

    and again many thanks for your work and especially for sharing it with all of us.
    Tom

    loops wrote:
    Tom, you have the same problem as Cerebros, the sequence file browser only works in Inferno 6 and up. I’ll try and do a cruder version that will work for you too.
    in reply to: OpenEXR import Spark #212388
    kingcoon
    Participant

    version Inferno 4.7.4

    after renaming .spark_pthreads to .spark:
    I can load the spark, but when I press “open” to load any picture I have the same problem as Cerberos:
    system hangs and shell says
    8793:/usr/discreet/inferno_4.7.4_IR/bin/inferno_IRIX_6.5_ip25: rld: Fatal Error: attempted access to unresolvable symbol in /usr/discreet/sparks/links/__sparks0: sparkFileBrowserDisplayLoadSequence

    It seems like something is missing.
    I just copied the sparkOpenEXR to /usr/discreet/sparks/ – perhaps something is missing… do I have to install anything from the sparkAPI ?

    again, many thanks
    Tom

    Cerebros wrote:
    Hi Loops,

    Loading this spark in the 8.3x/5.3x Versions of Flint results in a crash and the system hangs. The following error msg is printed in the shell…

    27177:/usr/discreet/flint_8.3.4/bin/flint_IRIX_6.5_ip30: rld: Fatal Error: attem
    pted access to unresolvable symbol in /usr/discreet/sparks/links/__sparks0: sparkFileBrowserDisplayLoadSequence

    And the same goes for Inferno 5.35 and Flame 8.34

    Hope you can help out…

    c.

Viewing 15 posts - 16 through 30 (of 31 total)