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klop klopParticipant
Heya,
nice work, few things that i think problematic
shot 1 – water looks VERY CG – you have well done move after but first impression is taking you down
shot 2 very nice 🙂
you gave to foreground obj to be very sharp and contrast – cool look, but i think it need a bit more sky colors in shadowsshot 3 – smoke from broken glass? why?, camera movement boring, you trying to make a lot focus games to give tension to shoot- cool, but it annoying and giving feeling that you trying to avoid from me to see how good your work(too long take, must be real cut and change of angle or size of frame), nice interior and broken glass.
Do not get me wrong, you made good and complicated job, good luck in future 🙂klop klopParticipantyou can build simple model in 3D package, than make projection of the car on this object
than use environmental light for reflectionsklop klopParticipantif you need simple MB for Simple object you can track this object in 2d tracker and then use this tracking data to produse motion vectors for vector blur
it will be much faster than oFlowklop klopParticipantHeya, why dont you use env. light?
it can give you real reflectionklop klopParticipanti was duplicating the scene, and rendering one scene as wireframe and another textured, and then combining them
off course you need set right all alpha parameters (maybe you need one more scene only for alpha)
i think it can be done pretty fast.klop klopParticipantIn player you can do any hotkey, except for hotkeys for kinds of menus that you need(default,audio,setup,edit).
klop klopParticipantthanks you very much
klop klopParticipantthanks a lot
klop klopParticipantthanks
i’ll try this todayklop klopParticipant1 glow
2 glow darks
3 field merge
(optional – blur green or blue channel a little bit)
4 color correct increase contrast
5 regrain, grane must be large, like 2-3 pixels -
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