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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Red Phantoms 2010 – Trailer #219432
    klop klop
    Participant

    Heya,
    nice work, few things that i think problematic
    shot 1 – water looks VERY CG – you have well done move after but first impression is taking you down
    shot 2 very nice 🙂
    you gave to foreground obj to be very sharp and contrast – cool look, but i think it need a bit more sky colors in shadows

    shot 3 – smoke from broken glass? why?, camera movement boring, you trying to make a lot focus games to give tension to shoot- cool, but it annoying and giving feeling that you trying to avoid from me to see how good your work(too long take, must be real cut and change of angle or size of frame), nice interior and broken glass.
    Do not get me wrong, you made good and complicated job, good luck in future 🙂

    in reply to: Car reflections #219429
    klop klop
    Participant

    you can build simple model in 3D package, than make projection of the car on this object
    than use environmental light for reflections

    in reply to: motion blur nuke #219254
    klop klop
    Participant

    if you need simple MB for Simple object you can track this object in 2d tracker and then use this tracking data to produse motion vectors for vector blur
    it will be much faster than oFlow

    in reply to: I distort displacement morph #219250
    klop klop
    Participant

    Heya, why dont you use env. light?
    it can give you real reflection

    in reply to: Rendering object wireframes #219216
    klop klop
    Participant

    i was duplicating the scene, and rendering one scene as wireframe and another textured, and then combining them
    off course you need set right all alpha parameters (maybe you need one more scene only for alpha)
    i think it can be done pretty fast.

    in reply to: help!!! #212528
    klop klop
    Participant

    In player you can do any hotkey, except for hotkeys for kinds of menus that you need(default,audio,setup,edit).

    in reply to: jugged edges in particles #215872
    klop klop
    Participant

    thanks you very much

    in reply to: jugged edges in particles #215871
    klop klop
    Participant

    thanks a lot

    in reply to: pop up in particles #215863
    klop klop
    Participant

    thanks
    i’ll try this today

    in reply to: Grading DV to look like film question #215841
    klop klop
    Participant

    1 glow
    2 glow darks
    3 field merge
    (optional – blur green or blue channel a little bit)
    4 color correct increase contrast
    5 regrain, grane must be large, like 2-3 pixels

Viewing 10 posts - 1 through 10 (of 10 total)