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Viewing 15 posts - 1 through 15 (of 23 total)
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  • in reply to: History? #214986
    Ken
    Participant

    Thanks, but tried that & still doesn’t help, second flame is now slowing down too, in trying to use the same desktops. Can’t believe there isn’t a
    discreet style dtatbase / config that can just be removed / deleted thru Unix. . . . .

    in reply to: Old Batch v. New #212628
    Ken
    Participant
    loops wrote:
    Do you really see any difference rendering with Texture off? Obviously it’ll take longer, it does everything on the CPUs instead of the graphics. Does it use some more sophisticated filtering than the GPU’s bilinear?

    Does rendering the Batch job from the command line make any difference?

    I find the rendering display quite fun to watch for a big tree but that’s, er, probably just me…

    On a Linux machine you might just be able to speed it up by forcing the GPU to not sync to the display’s vblank by setting the __GL_SYNC_TO_VBLANK environment variable to 0, which should make it render as fast as it can… obviously don’t do this for regular use or everything will play really really fast 🙂 There’s no way to do that on Irix.

    Wonder why they stopped rendering off-screen, maybe the speed difference isn’t that great?

    We’re running Tezro’s, & at the moment simmering over getting Burns in, all 5 bays are stuffed to the hilt with HD & all of us are spending too, too long on Grand Tourismo. . . .

    as for the rendering, will get the non playing bods on it, but the speed difference was about a 3rd shorter, & the texture issue is in rescaling HD elements to less than 20%, the antialiasing / old Multi Sample, just futzes the image too much, so having to stick in an extra action just to ‘downsample’. . . .

    thnx 4 help

    t

    in reply to: export image – wheres the queue #212322
    Ken
    Participant

    Jon am still on 9.2.5, & there’s still the background I/O button. What does f11 tell you?

    in reply to: stopping a process #212090
    Ken
    Participant

    However on a feature, the first thing that usually happen when a problem crops up is, can we cut around it? can we cut it out? or can we re-shoot? A multitude of options are usually thought through before somebody goes “lets fix it in post”. this is why I enjoy features! People knock the long hours, the supposed dullness etc etc, I think they’re just jealous
    :D[/quote]

    Majik, you’re right about Movie’s being a lot more logical, but have you seen their eyes boggle when they begin to realize what you can do in DI with an inferno(s)?
    I’m not jealous, I enjoy either, but from having done many, many long hours on both, at least with a commercial there’s a new challenge next week, whereas for a movie the remembrance of the hours, pain, cancelled family time, often means that you’ll forever remember the ‘pain’ of it even when the DVD’s on special at Tesco’s or the local petrol station 5 years later. 😆

    in reply to: stopping a process #212091
    Ken
    Participant

    Sorry I forgot from stopping working in Commercials & going to Movies, you may have the advantage of few & far between clients, but you get to lose all of those ‘holidays’ & weekends. . . . .
    t

    in reply to: Flame/SGI question… #212254
    Ken
    Participant

    Loops is right. Years ago [2003 > i think] when they as a last thing dropped into the NAB Discreet Sunday night wowey, that you could use other arrays everyone was a bit shell shocked, but excited. Then it transpired that it needed the discreet codec / filetag attached to the array, in order for it to work properly, so they rather cleverly adjusted their prices to match the newer Apple XRaids, & overnight Stones came down from the 100k or so, to match & or be more competitive than an off the shelf & probably faster Apple, Ciprico or similar RAID array.

    But having said that, & although extremely nerve wracking, I worked on an Onyx2 with a 4 TB daisy chained [i.e. non RAID] array, running off fibre which was fast enough to playback fullres 2k realtime, & that was 4 / 5 years ago. Discreet weren’t interested in any ‘problems’ as you’d expect, but we had backdraft on a constant trickle & amazingly it never went down once. . . .

    in reply to: stopping a process #212092
    Ken
    Participant

    Or if something you might do regularly, get into the habit of using ‘Append’ & or use the user preset area. . . .
    I found that Batch can support [at 2k10bit (but on an uber stuffed {RAM, texture RAM, Raster Managers,} 16 proc Onyx2] upto 12 processes per batch ‘session’. i.e. you can have 12 shots / node trees per saved ‘batch’, which with telnet & the HTML
    update made a bank holiday with wife & kids possible!
    t

    in reply to: flame bitch about clients chat/forum #212137
    Ken
    Participant

    My favourite was the German client & English Prod co who’d been at each others necks for weeks, literally getting into a fist fight in the back of the suite, & Prod Co having to go out for a walk round the block.
    Silly me, in trying to calm things down, suggested we get a runner in to order a good lunch & put Channel 4 on for an afternoon movie.
    ‘Ja, that would be a great Idea’
    TV goes on, & today’s offering is
    ‘Sink the Bismark’

    [have you seen the opening credits. . . . .?]

    Took at least an hour to stop giggling. . . . . .

    in reply to: whats the best keying module in flame? #212072
    Ken
    Participant

    It does take a bit of getting used to, but has some very fancy features if working with HDR renders.

    in reply to: whats the best keying module in flame? #212071
    Ken
    Participant

    Er don’t think so, 2 years ago it was supposedly available thru a reseller in Camden, & 3 years ago I was alpha testing it whilst at DD. . . . .

    in reply to: whats the best keying module in flame? #212070
    Ken
    Participant

    yes I was asking them for it only last week, [but maybe since te MacBook Pro will be out soon. . . . ] .But Nuke has had a mac version for 2 / 3 years now, last I saw was some guys in Camden selling / distributing in the UK, but maybe try Jason at NMR, he always knows where to look.

    t

    in reply to: Flame Expressions #212054
    Ken
    Participant

    Something a lot of us have been wanting ever since they came out with Expressions. But no-one has yet, so I guess we’ll have to become geeks after all.

    in reply to: stopping a process #212093
    Ken
    Participant

    Ah, that’ll be the ctrl click & wait till it’s finished renedering ‘stop process’ button. . . .

    Alt f9, kf usually does it too. . . . .

    in reply to: layer based paint – its overkill #212226
    Ken
    Participant

    Discreet were over with us a week ago & got very defensive about ‘destructive’ & ‘non-destructive paint’ in Socratto [a very tetchy ‘but that doesn’t count since it wasn’t a real software!’]. despite the fact that Combustion can do it as vectors. . . . .

    t

    in reply to: whats the best keying module in flame? #212069
    Ken
    Participant

    Keylight is a little bit like Ultimatte used to be, one of those click it & don’t ask kind of things. I used to find that I got the best results from Ultimatte
    [particularly on BlueScreens] by the first click, keying onto the bg, then getting a matte for that key [irrespective of any noise] then bringing the
    resulting key’d plate & matte into action, luma keying with a shrink of .25 / .5 to rekey it onto the original bg. . . . [but that was 6 yrs go. . . . .]

    Since though I’ve found the Modular to be really good. Don’;t ask how it works, but sometimes if you do the opposite to selecting the chroma it produces a better result, although the colour correction of any spill stinks
    [unlike the new auto cc in Master Keyer]. From doing a ton of 2k10bit greenscreens I found that 1st / possibly 2nd chroma selection then wack up the prop softness till you get lovely fluffy edges, then from there adjust each [x, y, z] softness until you can get the best result. . . .

    But for a ‘free’ keyer to Shake, Keylight rocks doesn’t it? Nuke has a very saucy number also & I hear Fusion has some good tricks up it’s sleeve too.
    Slightly reminds me of Alpha testing Harriet for Quantel & excitedly showing them Photoshop. . . . [but that was back in the day. . . . .]

    t

    p.s. fancy a game of conkers?

Viewing 15 posts - 1 through 15 (of 23 total)