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Viewing 15 posts - 31 through 45 (of 53 total)
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  • in reply to: Dolly blur in flame. #207871
    luc
    Participant

    hello

    i have said the same thing whan i start to work in flame, you most have a plugins package. The most popular is sapphires from genarts.

    have fun.

    luc julien
    FFIC

    in reply to: correcting amatte from a colorkey with paint? #207860
    luc
    Participant

    hello

    if you want to do this type of painting, you have to:

    1- do your key whit a cromakeyer built-in or plugins.

    2- duplicate you original footage and use a “Compound Alpha Arithmetic” to multiply the alpha of your key on it.

    3- use a paint operator “channel: alpha” to paint over it.

    Whit this method you can reveal or erase the information of your rgb images. Sometime the keyer just delete this information and you can’t reveal the information in the alpha.

    I’m not sure it really clear but is you have any question your are welcome.

    luc julien

    in reply to: Does anyone have experience of XStoner? #207799
    luc
    Participant

    hello

    Xstoner does’nt run on mac os, only with window. You can watch the requirement at this web page:

    http://www.xstoner.com/product/07requirements.htm

    luke

    luc
    Participant

    Hi

    if any one want to participate to this saphires speed test, feel free to send your result in reply of this post. Mostly if you run a dual G5 or a tezro.

    Quote:
    This is the setup of Peter for the test:

    I used a 50 frame PAL sequence of images … tiffs on a local framestore … and loaded the Sparks named in the comparison as operators. I used the default settings for them all except for the rack defocus.

    For that I animated it from a .4 value to a 1.2 value.

    Thanks for your participation !

    luc julien

    in reply to: Combustion or Commotion for tricky project #207759
    luc
    Participant

    hi

    I have look at the site web and this not impress me at all. But i have never the them. So i dont really not if tit a good choice.

    Depending the quality your client demand, it will take a bunch of time to do this clean. Dont loose your time to find a miracle way. I probably doesn’t have one.

    So good luck

    in reply to: Combustion or Commotion for tricky project #207761
    luc
    Participant

    hello

    for the field version you can watch my post in at this link : http://www.fxguide.com/postt485.html&sid=c91ebaf95db8fc795a354f69bbc382fb

    For removing your logos, you can select some single frame , remove the logo in photoshop and track this patch on your footage. You probably need some patch from different angle and blend all this patch to make smooth transition between them.

    You can aslo use the morpher to deform your patch over your footage to match distortion. You can find a tutorials on http://www.revisionfx.com.

    depending on the complexity of your clip this can take a lots of patience to do this type of logos removing.

    You can also just make a paint whit the transfer mode “blur” to mask the logo and Track them. If you need more blur just copy past the same paint ver and over. If you have no time it a good solution.

    Good luck

    in reply to: Combustion or Commotion for tricky project #207760
    luc
    Participant

    hello

    i need to know if your shot is in fields or frames ?

    ciao

    in reply to: Jagged lines and sizzling detail #207752
    luc
    Participant

    hello

    right click on your image and verify if the fonction “use aspect ratio” is selected. If yes, just remove this setting. Combustion have some difficulty to show this fonction correctly. without this fonction combustion just shoe your composite in square pixels.

    for the motion blur your have to “nest” your images before apply mblur.

    good luck

    luc julien

    in reply to: Z-BUFFER, RLA. RPF with COMBUSTION & MAYA #207735
    luc
    Participant

    Hello

    the images you output whit your melscript have not all the information of the z. You cannot use rgb channel to display “full” z channel because the rgb channel display only 255 level of grey.

    The only way you can use it is, first: output your Z channel in a iff files and use the operator show Gbuffer in combustion to work with your full range channel. ( use the output of your show gbuffer like a matte )

    combustion have a big problem with iff files, Most of the time combustion crash if it see a premultiply alpha. I recommend to output only your z in a separate iff files.

    I’m trying to find an other way. I’m working on it.

    luc julien

    in reply to: Black and White Footage with one Colour #207728
    luc
    Participant

    Hello

    you can use : operator / stylize / leave color.

    Or

    If your color is to difficule to select you can key your color in the discreet keyer using the fonction ” invert ” in the matte panel. And put this layer over a full desaturated version of the footage.

    have fun

    luke

    in reply to: Film color correction: grain #207716
    luc
    Participant

    Hello

    you can try to use a grain remover to remove as much a possible the grain before doing your color correct. The best noise remover a know is 3dnoise by 5d but i dont know if it’s still for sale.

    After you just have to rematch the original noise.

    luke

    in reply to: DPS Pvr with [b]Combustion[/b] #207724
    luc
    Participant

    hello

    you can find more information on the compatibility of combustion whit frame buffered card at this link: http://www.discreet.com/support/combustion/faq/answer.php3?prod=combustion&id=692

    Your DPS is probably not there but if you want to have a video monitor outputed by a nvidia standard card you can get TVZEKA FRAMEBUFFER PLUGIN V1.08 at this link: http://www.cyberzeka.com/czk/lang~en~pID~21~gID~29~product.html

    luc julien

    in reply to: live video Fields; trouble for 3D #207561
    luc
    Participant

    The beat way to do it is:

    1- deinterlace your footage whit retain frame rate and interpolate option. This operation separate all field. The result is a clip twice as long. Each field is showed as a full frame. You also have to hold the last frame in the footage control panel ( the interpolate fields is remove at step 4 )

    2- render your 3D whit field ( very important to not render as full frame because i have a motion on each field)

    3- repeat etape 1 for your 3d footage.

    4- after your comp is done at 50% of is speed, put the operator interlace whit the option retain frame rate. This operation merge all field to recover the speed of the original clip.

    N.B. is very important to not make any 2d move whit your footage and 3d fielded images. If you want to make 2d move whit your 3d you have to render at half of the speed to have all fields as full frame.

    have fun

    luc julien
    freelance FFIC

    in reply to: Keying a Window #207698
    luc
    Participant

    hello

    some keyer like ultimatte give a good result for this type of key. You can also use mode transfer to keep the highlight of your glass, screen mode add etc…

    A other tricks, put your greenscreen the furthest away from the windows. It for keeping the reflection and prevent spill on your glass.

    good luck

    in reply to: Flame tutorials #207686
    luc
    Participant

    hello

    Check the site of cmi studios, Kuban Altan & Chris Mayard working on 3 trainning dvd for flame.

    check this out at http://www.cmistudios.com/

Viewing 15 posts - 31 through 45 (of 53 total)