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maxParticipant
Sure! Just select all the FileOut nodes you want rendered and then, from the menu, choose Render->Render FileOut Nodes…and select either “selected” or “all” (which obviously overrides your selection) in the Render dialog, depending on the need.
One caveat though, is that all the FileOuts will render out the number of frames you have specified in the Globals tab. For instance, you cannot have FileOut1
render 50 frames and FileOut2 render 100 frames from the same script.
I think there are ways of doing this through the command line but you’ll have to search the forum.Otherwise you shouldn’t have any problem.
Good luck!
maxParticipantWhere I work we use the Arriscan, which I could also recommend. It’s an extremely fast CMOS datascanner (8fr/[email protected] for HD, 4fr/[email protected] for 2K and 1fr/[email protected] for 4K), and utilises Kodak Digital ICE for automatic dust and scratch removal, which works great.
I do not know what they payed for it exactly but I know it’s a lot of dinero!Check it out on http://www.arri.com
maxParticipantQuote:(no i don’t want AE shake or DF)ehm..well apart from the bread, what’s up with not wanting to use AfterFX or Shake or Fusion? Since you’re a “just a home user” like you say, what’s the real benefit of having a flame at home while not wanting to use any of the other apps?? Wouldn’t want any clients seeing my living room, they’ll get the wrong impression of me 🙂
But, er, Nuke maybe? Toxik? Here we go again!
maxParticipantCool…the copy node..hadn’t thought of that thanx loops great tip 😀 Come to think of it, I never use it!
Or is that weird? 😳maxParticipantHi there!
Let’s see…the quickest way I can come up with is this:
1. Pipe every image into its own Color->Mult node; rename every node to MultR, MultG and MultB (the renaming is not necessary for the outcome, but an important habit nonetheless).
2. In the Mult-nodes’ parameters, set the values for each corresponding channel to 1 and the rest to 0, i.e. for MultR, leave Color->R to 1 and set G and B to 0. Do the same for MultG and MultB.
3. Now, select MultR and create a Layer->IAdd node. MultR is automatically piped into input A. Pipe MultG into input B. Rename the IAdd node R_G_IAdd.
Watch the output of R_G_IAdd in the Viewer, you’ll see a coloured image now, comprised of, well you’ve guessed it, the Red and Green channels.4. Select R_G_IAdd and create another Layer->IAdd node. Rename this to RG_B_IAdd and pipe the MultB node into input B.
5. View the output of RG_B_IAdd in the Viewer.
6. Et voila! You have succesfully re-combined the three images into one RGB/coloured image again!
7. (You could, of course, also pipe all three Mult nodes into a MultiLayer node and set the layer blend modes to Add. Should be a quicker way but I completely forgot about this. Hey I’m only human.)
Maybe there are more ways to achieve this (as always) but I think this is the most basic way to give an understanding of what happens in a film image.
You may want to build a macro for this setup, or experiment with colour-correcting the individual R, G and B layers, and thus building your own custom RGB colourcorrector in the process! Or even more fun, working with the colours’ complements instead, Cyan, Magenta and Yellow and fiddling around with the values can give some insight into replicating the Technicolor process. Different beast altogether, but what the hell.Sorry for the lengthy reply but I have no guessing of your experience so excuses if I over-infoed! In that case, hope it helps for anybody else! 😈
See ya! 😕
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