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Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: VTR Emulation in Smoke #217504
    Merrill DataSiteF
    Participant

    So I’ve been testing using the Smoke system as a source deck and it seems to be working great so far. I am able to conform a film, export and EDL and then the DaVinci colorist can start working on the project right away using that same Smoke system.

    The one odd thing I came across is that our D5 and HDCAM machines do not recognize the Smoke system as a deck when everything else will. Do these machines require a special 422 cable configuration?

    in reply to: Importing DVCPROHD files with Headroom #217744
    Merrill DataSiteF
    Participant

    Good to know. Hopefully Autodesk can write the headroom option into the file import function. 12 channels of audio would be helpful these days too.

    Thanks for the post.

    in reply to: Conforming DPX files #217529
    Merrill DataSiteF
    Participant

    Thanks for the help.

    in reply to: VTR Emulation in Smoke #217505
    Merrill DataSiteF
    Participant

    Sounds good. I want to give this a try when we get the time.

    in reply to: Conforming DPX files #217528
    Merrill DataSiteF
    Participant

    What information do I need in the DPX files to ensure a smooth link-up? Right now I am working with film scans but I want to test a Red workflow using DPX files from a Final Cut offline edit. What type of information do I need to make sure everything links up?

    in reply to: Flame/Smoke/Inferno/Flint/Toxic #217298
    Merrill DataSiteF
    Participant

    Awesome. Thanks so much guys.

    in reply to: Flame/Smoke/Inferno/Flint/Toxic #217297
    Merrill DataSiteF
    Participant

    Thanks for getting back to me. My company is getting a Smoke system and I was curious to see what it does versus the Flame. I have been doing onlines with Final Cut Pro and I do all my effects with Shake and AE. I myself am interested in VFX so I wanted to see what I could expect to see in the Smoke system.

    What is Bfx?

    in reply to: 10-bit RGB Rendering in Final Cut #216818
    Merrill DataSiteF
    Participant

    Thanks. Good to know.

Viewing 8 posts - 16 through 23 (of 23 total)