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Viewing 15 posts - 61 through 75 (of 89 total)
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  • in reply to: Questions about flint / linux?? #208466
    nanuk
    Participant

    I use Inferno and Combustion. I know there are a lot of things wich do a lot better in Inferno and are easier and faster etc. But what i do not understand is, that Inferno has to go in the 6th round to import i.e. photoshop files. There are still some small things in Comustion wich work better or even work at all. I think when you pay so much money for the big gun, it has to do everything.

    in reply to: Product similar to Xstoner… #208341
    nanuk
    Participant

    I also think the price is to high. But I guess there is no other software. I copied things from the stone to windows machine via cmd. But this is not the clue to your problem. It is fast but complicated and I did it with a systemadministrator on the phone 😉 .

    in reply to: Questions about flint / linux?? #208467
    nanuk
    Participant

    So we had an flint/linux for 1 week in our company for testing. One of our seniors builded up a setup with a good mix of everything (Sparks,Blurs,CC…). She ran the setup on the Flint/Linux and a Flame/Octane2. Flint 32 sec. – Flame 6 min. I didn´t saw it by my self, but she told me so.
    I work with Inferno and i love it, but I think there could be more power for your bucks.

    in reply to: Stencil bugs : erratic pixels added in mask #208522
    nanuk
    Participant

    Normaly you can do this, ´cause the stencil function is for that kind of tasks. I neve had problems with it. Are you working in fields or in frames?

    in reply to: Front & Matte from different…. #208559
    nanuk
    Participant

    Or you can import your front and matte seperatly in different layers and then set the matte as stencil layer for your front. You can do that under surface.

    in reply to: Illustrator files #208263
    nanuk
    Participant

    the way after effects treats eps-data would be nice for c . perhaps in the future

    in reply to: Blue outline in batch – blue framenumbers #208504
    nanuk
    Participant

    Hello edu,

    thank you for your aswer. I knew, that blue outlines stand for different resolution. In my last post i forgot to say, that the blue lines I mean first appeared with Inferno 5.5 or Flame 8.5. were you can choose progressive. The blue outlines also appeare, when you load clips from an archive and you say that they should be loaded as progressive in a progressive project. That is, what I don´t understand.

    Thx Nanuk

    in reply to: plug-ins? #208431
    nanuk
    Participant

    Put them in the plugIns-Folder, I guess.

    in reply to: how can I learn FLAME? and other FLAME questions #208485
    nanuk
    Participant

    That is what I meant – in my 2. thread. I agree with you. 😀

    in reply to: how can I learn FLAME? and other FLAME questions #208484
    nanuk
    Participant

    I do Inferno and Combustion. Many things are the same, but alos many are not. You can get an impression of of Discreets way of thinking that is right. Combustuion helped me allot. But the big guns are different!

    in reply to: how can I learn FLAME? and other FLAME questions #208483
    nanuk
    Participant
    xclark wrote:
    Hello there. I’m an Avid editor and I’ve been learning After Effects for some time, but have been increasingly interested in Flame but I don’t know of any way to learn the software. I don’t have access to a system and don’t have time to go to school for it.

    so, I was wondering if anyone has any ideas on how I could learn the FLAME?

    I was also wondering if Flame artists are generally very skilled illustrators who learned the software. I don’t have much in the way of illustrating skills and wonder if this would be a severe limitation should I get the chance to learn the software. any opinions?

    thanks,
    clark
    [email protected]

    Did you learn avid without sitting in front of it?! I think it not possible to learn a tool without the tool.

    in reply to: Toxik/Strata/Mezzo at NAB 2004? #208092
    nanuk
    Participant
    joe44 wrote:
    the only reason i wanted to move to Combustion* from AVID Illusion was
    the implied promise(wishful thinking on my part) that some of what was in
    the old “cyborg” suite purchased by Discreet from 5D, would emerge in Combustion*. Maybe it will happen in TOXIC.
    jpitts

    Hopefully, because Cyborg REALY kicked ass!!!! But in reality I don´t think so. They also should replace the FFI timewarper with the Cyborg!

    in reply to: plug-ins? #208430
    nanuk
    Participant

    Looks great and the AutomaticDuck stuff too!

    in reply to: particle effects cropped in combustion 3.0? #208490
    nanuk
    Participant

    I did some test Defazzio. It should work, if you place your particle operator ontop of your composite and then track the motion of your car.

    Greetings Nanuk

    in reply to: plug-ins? #208429
    nanuk
    Participant
    Chek wrote:
    Do not forget the trapcode series!

    what is that ❓

Viewing 15 posts - 61 through 75 (of 89 total)