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Viewing 15 posts - 31 through 45 (of 53 total)
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  • in reply to: Toxik is here… #209659
    paul_round
    Participant

    Not sure about having to buy a minimum of 5 tho’

    Paul
    Peerless

    in reply to: Mixed resolution #209611
    paul_round
    Participant

    We have a SAIT which usually sits on the back of our Backdraft, which works very well./ Unfortunately as we are using Inferno vsn 5, we can only use 350GB of a 500GB tape

    in reply to: LUT QUESTION and grandient color #209526
    paul_round
    Participant

    If you’re seeing banding, then you must be working in 8 bit (Flint is only 8 bit, right?), in which case that’s a feature I’m afraid. You really want to be working (in FFI) in 12 bit.

    Paul
    Peerless

    in reply to: importing into flame #209457
    paul_round
    Participant

    As FFI won’t recognize the avid codec, I always convert to sgi’s with QT pro.

    Paul
    Peerless

    in reply to: Listen up #209410
    paul_round
    Participant

    “k”
    You have just touched on a raw nerve there, burn licenses for sparks, one reason we actually now use very few is just that. I did work out that for the cost of licenseing our burn boxes with Sapphire, for example, I could buy a whole new set for another Inferno and have plenty of beer money left over.

    Paul
    Peerless

    in reply to: Listen up #209409
    paul_round
    Participant

    Sorry, but no way can you compare FFI to combustion, nowhere close, I work only on movies (used to be commercials), and all the difficult stuff comes into the Inferno, run of the mill compositing goes to Shake. Try sitting with a major league Visual Effects supervisor/Director on a shake or combustion when asked show me a couple of versions, “errr, come back in an hour/XX hours” then do the same job on Fleme/Inferno “give me 10 minutes and I can show you something” There is a reason why these boxes cost a lot more (and I wish they were a lot cheaper), they give you the ability to respond to creative input quickly, bang out a quick lo-re render for confirmation. I have been working with Terry Gilliam over the last year and he is a very visual person to work with, if I didn’t have the flexibility and speed of my Inferno I doubt that I would have met my deadlines and given Terry the ability to respond quickly to shots if I was working on Combustion/Shake

    in reply to: 3rd Party Framestore Guide ? #206864
    paul_round
    Participant

    vsn 5 of Inferno

    in reply to: 3rd Party Framestore Guide ? #206863
    paul_round
    Participant

    When I posted that we were using them, we were using vsn 4 on Onyx 1. Now on vsn 5.x on Onyx 2 and back with stones. vsn 5 will not work with 3rd party arrays.

    Paul
    Peerless

    in reply to: Chroma keying in a white background #209382
    paul_round
    Participant

    If you can get enough separation use green gels on the lights for the background, I have used this technique many times and it works well. If possible also get the wardrobe to come up with colours that are as opposite to green as possible, with a view to tweaking the colours back, if need be.

    Paul
    Peerless

    in reply to: wire removal question #209368
    paul_round
    Participant

    Try Furnace from the Foundry, they havean excellent wire removal plug-in

    Paul
    Peerless

    in reply to: Cineon Files in Flame ? Workflow and LUT management ? #209375
    paul_round
    Participant

    The method we use here is to use a log to lin LUT (written inhouse), then use a monitor LUT , to simulate print, (also written in house), then output with lin to log (working 12 bit linear, 2048×1556)

    Paul
    Peerless

    in reply to: 3D tracking for talking animals #209268
    paul_round
    Participant

    I guess a lot would depend on your budget and schedule, but I guess in an ideal world you would build your talking characters head in 3d, rather than projecting the real texture back on, more like Stuart Little

    in reply to: 3D tracking for talking animals #209267
    paul_round
    Participant

    Fair point, but as we were not the primary vendor for the show, we had to work with an existing pipeline, which in hindsight was not necessarily the best way to go about this kind of work

    in reply to: 3D tracking for talking animals #209266
    paul_round
    Participant

    Well, having worked on Racing Stripes, I can tell you a little of my experience. We just had plates of the animals talking, no tracking markers, all tracked by synthise. Lots of 2D cleanup required, cleaning up moving mouths, removing bridles, to give a clean texture for the animators to project onto the talking model, then more 2D, putting bridles back on, fixed 3D jiggles etc,etc.
    In short expect lots of problems, animals being animals, they won’t ever do exactly as you want, also bear in mind shots will be chosen by the director for overall action, not necessarily because the shot will make your life esy.

    Good Luck!!

    in reply to: To Furnace or not to Furnace #209243
    paul_round
    Participant

    We’ve had it floating over 3 infernos for about a year now. I wouldn’t be without it, especially Kronos. I’ve also had some good results with the wire removal tool

Viewing 15 posts - 31 through 45 (of 53 total)