Forum Replies Created
-
AuthorPosts
-
tom ilyParticipant
You can’t capture HDV to a file format in Premiere which Combustion can read, so you’ll have to convert it to something. You can render to uncompressed which takes up a lot of space. I generally render to Matrox’s MPEG2 I frame at 100Mbps, which gives good results. I don’t know what software codecs you have available, but that might be a good option.
I agree that HDV isn’t ideal for compositing, but if the alternative is standard definition, I’d take HDV for compositing without question.
Combustion deals with1.33 pixel aspect ratio kind of weirdly, but there are workarounds.
tom ilyParticipant😀 to be more precised….it’s the character encoding….It about the conversion of the text file….- I got the option between ISO8859/UCS-2 none of them does import my file proprely. (accents)
On the flint books, they talk about installing IRIX national language support options….- how can install those options? where Can I find it?by the way, if anyone knows when you load a text setup – (text roll) – and you need to correct some part of the text…when you tape on the line you need to correct…the roll jumps…..why ?
cheers
tom ilyParticipant😯
Well the problem is that is a very very long text ( the one you find at the end of a motion picture, 😳 )
that is very long !!!!!
Usually I import it easily….but I need the right option to have the possibility to import with accents…Does anyone have a solution?
Coz retaping all the accents, it’s very time consuming !!!!!!cheers
tom ilyParticipant[img]file://localhost/Users/autrechose/Desktop/ref.jpg[/img]
tom ilyParticipantThanks for your help.
I had supposed that the point of tracks on her was made not only for tracking but also for the warping….make it easier I thought….But you are right. the only way I guess is the one you told….create a mesh grild, track it on your front and warp it….the way you want to get the look you like…
From the beginning, I really thought that warping the face from the point of track was the better way to match the grid with the face. Imagine, we put 4 points on her face uring the shooting (two above the eyes two on the cheeks.) Then, you create a mesh grild made of 4 points of a mesh each point is tracked separatly (to match perfecly on the face)…Then, you have the mesh grild perfectly tracked. But the problem is to move meches afterwards for warping the face you want…Do you really think this technic impossible….? -
AuthorPosts
