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ppccParticipantrohit wrote:tried painting in batch?
Hi all,
Unfortunately, Painting in Batch won’t solve the problem of painting on a single frame. The only solution is the one described above, use AutoPaint of the desktop, eventually multiple times if you have multiple “effect” to paint (but you can combine all the “clone stuff” together… you can also access the tracker to track the Autopaint on features in the clip.Ventrap
ppccParticipantAlfafa wrote:Thanks a lot Ventrap for your help.Unfortunatly, the link for the Irix version doesn’t seem to work…to bad.
I still think we should put pressure on Discreet to come up with a solution for this kind of limitation.
Take care,
Alfafa.
Hey Alfafa, you just did (put pressure on Discreet) 😉
We’re working on something… stay tuned
Ventrap
ppccParticipantRealphlow wrote:Hi everyone!
I´m working on Flame2007 HPSP1 on Linux and my machine has a dramatic slowdown at some point when working with history. I´m working into several Libraries but not into the Default Library. Other Project, with almost the same size, work fine.
Any suggestions?Hi,
Does your work contain a lot of Action setups with geometry contents? We are aware of possible slowdown when the setups that clips contain in history are made of Action with geometry, Autosave takes longer, exiting Batch with such clips can be long too…
One possibility would be to Commit History on Clips that you’re sure, won’t change…
You could also contact support they may be able to give you more hints depending on your workflow.julien
ppccParticipantAlfafa wrote:Thanks for you reply.I hope someone could find a solution soon…
Hi Alfafa,
the only solution to import openEXR floating point image is to use the sparks that was talked about, I’ll try to find the link again but the first time I found it, it was on fxguide. BUT This will allow you to convert your float into 12 bits images, no float processing yet.
I demoed at last NAB user group, some modules (blur, action, CW) working with float data, it was a tech demo and no date or release version were mentionned. The research was around the use of GPU to process half float data, again, I can’t mention any release version, but we are working on a solution that could help you.What is the importance of actually processing in float as opposed to be able to import it (16 and 32bits) and convert them to 12 bits to apply effect to it?
Julien D.
PS: here is the original thread containing links to the sparks:
http://www.fxguide.com/postp7646.html#7646.ppccParticipantKeyser_Soze wrote:I don’t know if this change was intentional but earlier it was possible to doubleclick the output node in batch to activate or deactivate renders. Now I can’t find no other way to do this than in the menu at the bottom of the screen. I liked the dual approach of the earlier versions. Is this still possible or have I missed a change in shortcuts or something? Or is the possibility to doubleclick removed for some reason or is this just a bug?”You can do that by “-“+clicking on the output node to bypass/activate it, like other nodes.
Double clicking brings the output table in the bottom UI.HTH
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