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raj kumarParticipant
use a spark to deinterlace – do your rotoing/tracking – then feed it back into an interlace… i’d certainly steer clear of field merge + then sharpening… as per last post, deinterlacing is double the work, but especially if you’re roto-ing – it’s the only way for precision…
raj kumarParticipantthanks for your post, not quite sure it’s what i’m after
i was looking for a *different* image to be revealed as i peeled – not the underside of the same image
deform generally seems a bit clunky. looks like poor brother to extended bicubic.
February 1, 2007 at 5:32 pm in reply to: Help with shot flipping and sign replacement technique #214903raj kumarParticipantdepending on the jerkiness of your camera move this should be pretty straight forward, and like anything there’s a few ways of going about it.
what i’d do is pick up a still of your end frame. take it into photoshop and paint out those two signs. once you’re happy with the clean plate, pull the signs off the original plate and put them over your clean plate. so now your end frame should look as you want it. take it into your machine (what were u using?)
do a close feathered mask around the area around the signs onto your shot, starting at the last frame. Then back-track your signs into your shot, addding a bit of grain to combat the fact you’ve used a still.
To be honest you might want to try tracking the signs in seperately, so that any slight mis-matches in movements aren’t mimicking eachother.
hope that helps.
raj kumarParticipanthmmm tried the shader trick to eliminate the diamond artifacts but it didn’t seem to work…
we had a couple of other theories of why the diamonds existed — including source mattes, or that we were using setups from pre-2007… but then it would come up on something random…
at the moment it’s affecting 30% of our renders, which is a lot.
if anyone else had the diamond disease, would love thoughts.
raj kumarParticipantcheers jeff for the heads up on the diamonds. am testing as i type (with crossed fingers, which makes typing hard)
raj kumarParticipantwe also have a lot of problems with burn; the current major one is artifacts on our renders – mostly little diamonds.
still waiting to hear back from autodesk on what the diamonds are about…
raj kumarParticipantahhh. which then means i can’t ‘record’ multiple paint strokes (ie. clone a bit from here, paint away, then clone a bit from there, paint away) As then i would need to render multiple passes…
i guess you just can’t paint like in combustion… 🙁
raj kumarParticipantapparently mpc (uk) are scouting shake compositors now for it methinks
raj kumarParticipantyeah the project is set to field 1.. but will check out the link to see if there’s something else to shed light – cheers
raj kumarParticipantparfait 🙂
raj kumarParticipantthanks muchly! if only i’d asked six months ago… 🙂
raj kumarParticipantarhhh so it is a matter of hiding all, then unhiding one…
i’ve heard a rumour in flint/flame 2007 that there is a one click option… anyone?
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