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Viewing 15 posts - 31 through 45 (of 86 total)
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  • in reply to: QT Pro export into Flame #218758
    shannones riders
    Participant

    Thanks Adam, that must be the problem.

    in reply to: QT Pro export into Flame #218757
    shannones riders
    Participant

    Thanks for the comments. Do you actually encode these formats with QuickTime Pro? I tried all you mentioned, and still got error messages. I found a new one: “Variable frame rate is unsupported”…

    in reply to: film vs. commercial jobs #218729
    shannones riders
    Participant

    Thanks. Once I had to do some rig removal on 2K footage, the interactivity dropped quickly… 🙂 I guess that is what you call difference in approach…
    What about the skills? What makes a flame artist good at film jobs? What do you have focus on? OK, you have to know LUTs and the film pipeline and extreme level of precisity is needed. Is there anything else?
    What about the pay?

    in reply to: stop particle from bouncing.. #218690
    shannones riders
    Participant

    Then you can simply stop them with an animator.

    -choose function and type in speed=speed*magnitude
    -set magnitude somewhere around 0.98 (just play with this number, but be careful, it’s really sensitive)

    You can add more complex function, but this is the simplest way to stop particles. Now you can mix it with my previous idea and you’re probably closer to the solution.

    Unfortunately you can’t stop more complex objects, because speed is a vector. A zero vector has no direction, so every object will face to the same direction and that makes this idea useless.

    I did a test and discovered this few months ago. If interested, I uploaded the test for you to vimeo: http://www.vimeo.com/9550218

    in reply to: stop particle from bouncing.. #218689
    shannones riders
    Participant

    What do you generate? Spheres? Points or quads?

    in reply to: target camera 2 free camera #218571
    shannones riders
    Participant

    Thanks for all your inputs. Andy is right, I did exactly what he said. Unfortunately lookat knows the trigonometry too well and produces unwanted results around (or above) certain degrees. I had no time to find out the roots of the problem, but I guess only the Autodesk guys could fix it. In fact I rediscovered why I really hated lookat before…:)

    I’m thinking to post this issue on flame-news as well as the camera conversion.

    But I’ll definitely try Brian’s idea first.

    in reply to: An "Integrating" expression for Flame? #217789
    shannones riders
    Participant

    I think if integration was possible, it would be included in userfun expression file, just like the speed function which is derivation.
    I had a little time recently and tried to find a better solution, but I failed. Got lost in the jungle of expression loops.
    A ‘for’ cycle could do wonders…:)

    pH.

    in reply to: stop particle from bouncing.. #218688
    shannones riders
    Participant

    I would try extinct and generate a new stream with 0 speed…

    in reply to: itunes scroll effect for flame with expression #218677
    shannones riders
    Participant

    Have a look on this post, this is what you’re looking for:

    http://mysmoke.blogspot.com/2008/11/pageflow.html

    in reply to: Expression problem in Flame #218657
    shannones riders
    Participant

    But there is a totally unflexible cheat. It can save lives sometimes.:)

    You can’t link channels, but you can copypaste them.

    In this case you should type in your expression to any untouched channel in defocus1, bake it and copypaste it to defocus2.

    Just don’t forget to reset the channel you used for baking.

    in reply to: Banding in Action #218633
    shannones riders
    Participant

    Thanks for your tips guys. I try to live with this issue.

    in reply to: Lustre 2010 #218605
    shannones riders
    Participant

    In usual cameras debayering takes place in the camera as part of the image processing. RED cameras don’t do any image processing inside the camera, this gives you the freedom to change the processing settings later. You’re supposed to do this image processing first and afterwards you can continue your work.

    in reply to: target camera 2 free camera #218570
    shannones riders
    Participant

    sorry, I’ve rediscovered lookat…:)

    in reply to: how to use LUTs? #218144
    shannones riders
    Participant

    The problem is solved. We’ve just installed 2010 ext.1.

    LUTs work perfectly. If interested how, go to the flame tutorials:
    http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=8260649&linkID=9241736

    Watch the new features in 2009 ext.1./Flame Workflow&Productivity Tools/Viewer enhancements

    We simply didn’t have 2009 ext.1 before.

    Thanks for all help guys!

    in reply to: truly random & smooth function #218496
    shannones riders
    Participant

    Thanks Andy. I’ll try it.

Viewing 15 posts - 31 through 45 (of 86 total)