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Viewing 11 posts - 76 through 86 (of 86 total)
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  • in reply to: system needed to run flame…. #217483
    shannones riders
    Participant

    nope, system means hardware+software together, you can’t buy them separately

    forget the pc hacks, they won’t work

    in reply to: 2009 Flame vs Flint #217373
    shannones riders
    Participant

    That’s all. As far as I know even the processing speed is the same.
    If you happen to run a speed test, post the results here please…:)

    pH.

    in reply to: Bgd IO #217315
    shannones riders
    Participant

    have you tried the F11 hotkey?
    I am not in front of the machine right now, but the output list is there…

    pH.

    in reply to: Bgd IO #217314
    shannones riders
    Participant

    have you tried the F11 hotkey?
    I am not in front of the machine right now, but the output list is there…

    pH.

    in reply to: Record video with trackers #217243
    shannones riders
    Participant

    If you don’t want to install a video capture program and your shot isn’t too long, you can try KSnapshot on Red Hot. It makes a screenshot. You can do it on every tracked frame…

    I know it’s not an elegant solution, but it’s still quicker than install-reboot-trial-error cycle and the quality is guaranteed…
    …again: the shot should be short…

    pH.

    in reply to: What is the easiest way to add letterbox? #217222
    shannones riders
    Participant

    Thanks dicky!

    I was looking for the Timeline/resize version…:)

    in reply to: Some advice please-too many geometries? #217135
    shannones riders
    Participant

    @kamen_ 26731 wrote:

    using the CTR+ALT+DRAG to remove element from the tree and SHIFT+DRAG placing the element on top of the connection to include it into the tree can safe tons of pen movement 🙂

    Something else, but I was hunting for this hotkey for months.:) Could you tell me the opposite of CTRL+ALT+DRAG?
    When I put an element to the tree?

    Thanks,

    pH.

    in reply to: How to convert PAL 2 NTSC? #217127
    shannones riders
    Participant

    Well, if it’s possible, I would avoid pulldown…:) I know that it sounds silly.
    But sometimes I have to roto/key pulldowned sequences and it’s a nightmare.
    So I would use pulldown only if I know that noone else will have to work with the sequence.

    Anyway I am not really confident with the color management issues.
    What color does Flame work in? I know that Nuke works in sRGB, but Flame?
    When I export something where does the color space conversion take place?
    I guess when I export a tga sequence it remains in the same color space I worked in.
    In this case should Pronto (http://www.dvs.de/products/video-systems/pronto-family/pronto-family/key-features.html) do the conversion?

    Or am I a color space freak?:)

    in reply to: how to link manually animated channels? #217028
    shannones riders
    Participant

    Thanks loops,

    I am big fan of eval, but there is no mathematical relation between the channels.

    I guess the feature I need simply doesn’t exist. Maybe I will post it as a request to the support forum.

    I need something like the scene track. It should be like a “track container” and I could have more of this in one Action. I put in several channels into this container and later I can adjust the timing of the container’s content together.

    Why would it be great?

    Last time I had to finish a 60 sec ad in 5 different languages. I had text elements on the 4th, 5th, 8th, 11th shot and a packshot. Every text element was put on the screen in one Action.

    One week later I was asked to make the 45sec, 30sec, 25 sec and 20sec version of the same TVC.

    So I had to load the shorter version into the old Action and slip/shorten every channel matching to the new lengths. But there were tons of channels: every text element was animated&faded etc.

    If I had a track container to each shot having text elements I only would have slipped/shortened this container.

    Hope I described the idea clearly…:)

    pH.

    in reply to: truerand for flame #216713
    shannones riders
    Participant

    1.) you make an axis with the truerand function, named ‘TR’
    2.) write the following expression to the channel you would like to drive:

    if(mod(frame, 10) == 0, TR.position.x, eval(TR.position.x, frame-mod(frame, 10)))

    This means that your channel gives a new true value in every 10th frame and keeps it in the following 9 frame.

    Hope this helped.

    pH.

    in reply to: how to link manually animated channels? #217027
    shannones riders
    Participant

    Thanks for your reply, but that won’t work as I need, because I do versioning. The original ad is 60sec and I have to do the 40, 30, 25 etc. sec versions. I put on the text elements in one action and I would like to use the same action at the shorter versions. (the animation of the text elements is the same in each version, sometimes little shorter)
    Now I only have to slip/retime the track of each action and image. Normally it’s OK, but at this time there are sooo many and it’s easy to make a mistake.

Viewing 11 posts - 76 through 86 (of 86 total)