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  • in reply to: Shake or Combustion #206783
    Splice_Meister
    Participant

    Hi,

    Shake 2.5 is a very good tool for compositing however that is on of its only strongest points. It is slightly faster then combustion. However when it comes to painting tools and more fully rounded toolset combustion would probably be a better option for compsoting, motion graphics etc.

    Shake is a node based compositor where combustion is a layer based compositor (more like After Effects).

    Also price-point is a consideration. Shake is at $5000 for MAC $10000 for Windows. Combustion is $995 for both Mac and PC….

    Splice…

    in reply to: Cromakey #206755
    Splice_Meister
    Participant

    Hi…

    Firstly when dealing with footage from SP you need to specify to combustion what the field order is… so you expand your layer select footage and in the source menu there is a field order option. For PAL Sp, set the field order to upper first.

    As for cleaning the edges, this actually takes a bit of practice on your part. You need to use the softness and tolerance values plus the histogram to achieve a clean key.. any colour spill can be supressed using the colour suppression menu within the keyer…..

    Splice…

    in reply to: Plugins from After #206747
    Splice_Meister
    Participant

    I have the same problem as well in combustion 2.01 and2.0…

    This has been resolved in the new 2.1 patch. You can download this from the discreet website.

    http://www.discreet.com/support/combustion

    Splice…

    in reply to: Working with 2K in Combustion 2. #206717
    Splice_Meister
    Participant

    Quality wise, Combustion is extremely clean and there are no problems with the 2k images. This is provided you have setup your LUTs correctly… Combustion has been used on quite a few films already and it gets the job done…

    When you are looking at speed, you can’t compare a Flame running on an Octane 2 to a PC or a Mac… It will be slower in this case.

    I find alot of facilities push work to the combustion system because it is cheaper to run and if there is a reason to go to inferno then you can transfer some of the set-ups to the inferno/flame…..

    in reply to: Combustion particles+alpha. #206703
    Splice_Meister
    Participant

    Try applying a grey filter to your particles and render that out… Then render out the full colour particles and try use the grayscale particles as a matte for the full colour…

    Splice…

    in reply to: Combustion particles+alpha. #206702
    Splice_Meister
    Participant

    Yup… I know about transparency…..

    Create a solid layer apply your particles to the solid layer and then use the “Screen” transfer mode under surface properties and it should compiste fine ontop of other layers…

    Splice…

    in reply to: Combustion particles+alpha. #206701
    Splice_Meister
    Participant

    Hi Pil,

    In combustion, create a composition and then you can create a transparent layer and add a particles operator to the layer…..

    You can then create your particles etc…..

    Render out the composite with an alpha channel and you’re done….

    Splice…

Viewing 7 posts - 1 through 7 (of 7 total)