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Viewing 15 posts - 436 through 450 (of 464 total)
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  • in reply to: inferno* on linux #212839
    Saran Sirikasamsap
    Participant

    supposedly very very fast….the postings reg SGI vs pc[linux] speed comparisons are increasing day by day…maybe “someone” will do a proper benchmark comparison soon ? am sure discreet knows the exact speed benefits and also the areas where flame/inferno on linux fall behind SGI tezros/onyx 3xxx’s!!

    in reply to: flame bitch about clients chat/forum #212162
    Saran Sirikasamsap
    Participant

    ha ha i once had a client from MTV networks INSISTING i render out the promo sequence with “icons” on as in all the axis displays…she ESPECIALLY loved the camera node!

    in reply to: inferno* on linux #212838
    Saran Sirikasamsap
    Participant

    can anyone explain how cpu clustering works on the inferno*-linux while working online as opposed to background rendering ??

    in reply to: Field or Progressive? #212815
    Saran Sirikasamsap
    Participant

    i work in PAL and always keep it everything on progressive…and only switch to fields if the need arises….yr in the UK ? im curious why u use F2 ?

    in reply to: Rotoscoping a spinning object #212767
    Saran Sirikasamsap
    Participant

    whats the BG of the spinning object ?

    in reply to: 3D object based particles in flame #212589
    Saran Sirikasamsap
    Participant

    is the particle render type set to node?

    in reply to: Creating haze in a room #212802
    Saran Sirikasamsap
    Participant

    i do the same.. but then do a “bad” luma key of the dark area of the image, then, use processing-color frame-noise, field merge it 100% then mix it in using the same mask, adjust transparency to yr liking…haze always has some “floaters”

    in reply to: info abt training centers #212639
    Saran Sirikasamsap
    Participant

    else buy the dvd’s from cmistudios

    in reply to: Just Kills Me #212360
    Saran Sirikasamsap
    Participant

    ha ha …well i guess new tools come out sometimes cos of shoot related problems eh?

    in reply to: make me beautiful #212524
    Saran Sirikasamsap
    Participant

    i simply make multiple fine garbage masks and blur em out [dependin on the artifact to remove f course]…render with a blend matte and then use that matte to add some grain back on…quick easy way and still looks good…thailand post houses which do the best skin/beauty commercial treatment in asia/pacific also use the same technique.

    in reply to: Just Kills Me #212361
    Saran Sirikasamsap
    Participant

    absolutely true and thats good valid reason…problem is in ASIA they’re just lazy.period.[not to mention the on set producer pushing to shoot faster!]

    in reply to: Toxik’s desperatly looking for a Tracker… #212727
    Saran Sirikasamsap
    Participant

    interesting…so expand the tracking area….but is that dependent on the resolution of the shot ?

    in reply to: 3D Tracking #212717
    Saran Sirikasamsap
    Participant

    i know tracking is almost completely dependent on the shot in question…but has anyone done a side by side comparison of boujou 3 and PF track3 ?

    in reply to: Just Kills Me #212362
    Saran Sirikasamsap
    Participant

    what i find most irritating is when lazy DOP’s use high speed film for all their blue/green screens…cos they barely have to adjust any lights!!!!

    in reply to: Aligning a 3d object with path direction? #212621
    Saran Sirikasamsap
    Participant

    would lookat work for this ?

Viewing 15 posts - 436 through 450 (of 464 total)