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James JacobsParticipant
Your links don’t work as they are linked to your HDD.
but without looking at your work
1. have you assigned a bitmap to the sphere in the first place
as you need to have something to replace.
So create your sphere assign bitmap in the diffuse slot and set it to material ID 1
render out a frame.in Combustion apply a texture map operator set it to replace material and enter 1 in the slot
then choose the bitmap you want to reaplce it withDid this work?.
please note that this will also try to replace any reflections in your scene
James JacobsParticipantyou could also use the math operations,
i.e. have 2 keyframes for you camera then set the last keyframe to relative repeat,
then in math operations theres a convert operation, this will then give you more keyframes
to use with more math operations like scale, average.James JacobsParticipantThe missing Dll’s are on the Combustion cd somewhere,
you have to manually copy these into the correct directory in max
I forget where and at the moment im on a mac at work so i cant find out exactly where.
hope thats what your looking for.James JacobsParticipantIts kind of easy but tricky to explain,
Is your talent on a green screen? If so this will make things easier
key out your talent.Take a copy of your talent which has been keyed out and add a colour corrector to make it grey. you will animate this later
Now you get to play with the levels as well.
you want to blowout your colour by dragging your white point all the way up towards the black.Make a copy of your background plate add a set matte operator and choose the keyer from your keyed out talent. Then expand this layer by a few more pixels with matte controls operator.
Now on this layer add a displace operator then select the colour corrector on the keyed out talent. This should distort your copy of the BGwith the uncorrected keyed out talent you will animate the opacity for it to fade in as quick as you like.
you will also animate the levels on your grey talent to flatten out and fade this layer over the
orginal talentlayers should something like look like this
Talent keyed out and set to grey for the distort effect – you can have this layer turned off
Talent keyed out for your fade in effect
Background layer with displace operator
Background layerHope that helps
This is just a guide and play around with the settings to get the look you like.
its alot easier to show rather than type.
James JacobsParticipantGood work on episode 3 Guys ‘n Gal 🙂
I especially like how you were showing the trailer whist talking about it (10,000 BC )
Good to see you lost holding onto the papers, just geturing with your hands makes it that much more enthusiastic coming from the reader (Mike in this case)I only got to the part where you are talking about the animators being locked in the room before i used up all my quota for this month, sheesh another 2 weeks at 64k!!!! arrgghhhh.
How often are the episodes going to come out?
I think i have the same problem as buckymsr – i just cant get enough –
James JacobsParticipantHI Guys,
Nice work on the FXguideTV episodes
I watched both episodes last night while Le Tour was on,
Great stuff I want more more and more,
I get headaches from trying to read whole pages on the internet.
This to me, feels more personal and save me headaches, and is a lot better to look at.
Quality is really great, I couldn’t notice the noise that was mentioned in the previous post but that could depend on which monitor your looking at.A couple of things, Maybe dont hold your notes in front of you and the presenter (Angie?)
Kept looking down at her notes, which I found just a little distracting.My 2 cents
Jason -
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