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Viewing 12 posts - 16 through 27 (of 27 total)
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  • in reply to: Tone Mapping Question?Anyone? #213801
    Niccolò
    Participant

    Well for starters you can try using CC node and on master do gain downa gamma up : )

    Try it. Its not adaptive algorit. but it can work.

    Niccolò
    Participant

    Well 35mm look is not just Color corection. It all starts when shooting. Doing light setup just like you would do for 35mm. This is relay important and often overlooked issue. People spend hours setting up lights for Film shoot and only 10 minutes for “video” shoot. Get lens the best you can and try to mimic depth of filed in camera the best you can or use adapter to get primes (if you can get them) to shoot.

    And now in the end comes postproduction of the picture where you make you color/contrast look. There is so many ways and looks that can be achieved only imagination is the frontier. As for TV station there is really only 2 thing that are important. 1. Picture and sound are in the TV station standard (PAL/NTSC..?) and 2. Picture colors are legal (there is actually button in the saver node that can do that automatic) Basically what that means is all colors and their values are in range defined by the standard PAL / NTSC/..?.

    How to section.
    So if you shoot in 24p you don’t have fields and that’s 1 step less you need to take but you need to do 2:3 pulldown or up (for NTSC only) so you got framerate of your TV standard.
    Try to make rich blacks, desaturate highlights Add grain. Try to overburn some parts. Try to adjust highlights separate from the shadows. Do partial defocus on things…so you can see there is already lots of thing you can do.

    And in the end you can use plugins that you will still need to tweak like SpeedSix Monsters FilmStyle (Box 13) or Sapphire Film Effect or Digital film tools ..or combine and make your own setups.

    I hope it wasn’t to long.

    Kristijan
    😛

    in reply to: Z-Buffers for the lamen #213762
    Niccolò
    Participant

    Well Merge actually can do Zdepth compositing So it can use BG but more often FG Z depth. But there is that edges issue that can be maybe corrected with coverage pass But I never use Zdepth compositing in that manner. With channel booleans you can do pretty much anything you want on channels that you want. No, I think you could actually get z value on that depth and use say alpha channel to make z info. It all depends on shot it self. Or better what you can get away with 😆

    in reply to: Physical Sky implementation for nuke #213528
    Niccolò
    Participant

    Realy nice.

    😛

    in reply to: Rendering Protocol for Shadow Pass *question* #213491
    Niccolò
    Participant

    Or what everybody is trying to say.
    Render out a shadow only pass! Or make them 😛

    in reply to: Z-Buffers for the lamen #213763
    Niccolò
    Participant

    Well what you could do is Merge all the Z buffers in to one z buffer file and if there is something on that z level it should work fine. Merging z is adding them together through Booleans Aux channels.

    Or you can do slight blurr or defocus on hair prior to merge and merge that in. Or if you want to exclude it from the z buffer you can maybe try and use its alpha channel as mask for depthblurr node or try and subtract that region from merged z buffer.

    Huh hope it makes some sense.

    😛

    in reply to: Similar Shake tools in DF… question?? #212990
    Niccolò
    Participant

    well for fade you would use any blend slider on your tool there is always a blend slider under that radioactive tab.

    as for the other I forgot what it does.

    in reply to: Normals Pass for Motion Blur #212925
    Niccolò
    Participant

    Yes you can use it but as guys already sad the pass is called motion vectors pass. And is best used through say revision plugin. Even do sometimes its abilty to use previous frames for motion calculation is great the real power of the plugin shows when used with vector pass.

    But what about DOF? any good plugins or ways of doing that? especialy good in the FG objects covering background?

    in reply to: Light Wrap Technique in FU5 #213031
    Niccolò
    Participant

    I basically do it similar but different and I do it in two ways depending on the situation.

    method 1.

    FG alpha feeds in to blur node and Boolean in the same time and from blur connects to the fg pipe of the same boolean where you do subtract. By controlling the amount of blur you control how deep your light wrap goes in to your fg. Now for the bg you connect another blur and blur it allot (20-30 pixels) and add it as your forgeound for your lw alpha mask. So lw mask is alpha channel for blurred BG.
    You compose FG+BG and then on top of that your blurred BG +LWpass in alpha (be careful about pre-multiply, multiply). Blend in gently. Blend more then 1 width of lightwrap

    method 2.

    I use it for light sources and bright things or just different look. You make a lumakey of your Bg by doing so you isolate bright parts then do clear on color and alpha through Boolean and connect your fg alpha to mask of the boolean node(by doing so you make a hole where your fg is) and then do glow operation so you get light spill on your FG. All you need to do now is merge Atop on your FG before going to your BG+FG merge node.

    Anything clear now?
    Im thinking It might be better showing some pictures.

    😛

    in reply to: motion graphics anyone? #212672
    Niccolò
    Participant

    Photoshop tutorials to. If you can do it in Photoshop you can do it in most compositing apps. Learn design the rest is just keyframes 😛
    Or buy stock footage of predesignd backgrounds and add your text or images on top of that.

    in reply to: motion graphics anyone? #212673
    Niccolò
    Participant

    Well I would first start with

    http://www.designinmotion.com

    As a starting place to see what people are doing.
    I recommend you go through archives as there is tons of stuff buried in there.
    You will soon realize that its not the software its the idea. Some things are easier in some apps but in the end its really not about the app.

    Kristijan

    in reply to: 3 matchmoving DVD’s coming out from gnomon #212559
    Niccolò
    Participant

    I just recently bought he’s book and I think he’s got something to say about 3D camera (and object) tracking. I think it will be worth the money + versions of software are newer and maybe wider spread of apps.
    You get deeper understaning of the processes and tools.

    I like it 😛

Viewing 12 posts - 16 through 27 (of 27 total)