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  • in reply to: LUT tables in Nuke #208003
    wonko
    Participant
    AD wrote:
    Nuke reports error message “get/set of field_s0 not yet implemented”
    Some hint?

    Could you please send the full command to Nuke tech support. I can’t help you if I don’t know what you actually called. The error message you see is also generated if there are typos in the knob command syntax.

    Matthias

    in reply to: Customization? #207627
    wonko
    Participant
    grafikus wrote:
    The thing is WRITE xxx.001.tga delete xxx.001.tga and so on.

    Um, out of my head, you can do three things:

    – write you imaged to /dev/null , and they will never appear on the drive, but I assume that you want to do something between rendering and deleting them, so…

    – you can make a tcl script part of your filename by puuting it in square brackets, for exacmple: “/in/my/directory/[exec ls]filename.jpg” . The tcl script will be run just before the image is written

    – you can also execute a shell script that renders a single frame using the Nuke renderer (-x flag) and then do whatever you like with the image. You can of course do a loop in the shell script to render all frames.

    Matthias

    in reply to: TCL #207748
    wonko
    Participant
    grafikus wrote:
    Can I get NDK if I am not 3rd party developer but have valid nuke licence?

    Please contact D2Software. I am not sure what the current conditions are, but I believe that you can get an NDK pretty easily.

    in reply to: TCL #207749
    wonko
    Participant
    HoP wrote:
    Excuse me for a farmer question:
    What is TCL script?
    I need to make new “Image>Read” button which will automatically load proxies too.

    ‘tcl’ is a widely used scripting language. There’s lot of material on tcl, including many great books. Your IRead extension is a perfect example for the use of tcl in NUKE.

    To get a full list and documentation of tcl commands and extensions that are supported by Nuke, you can order the NDK (Nuke Developer Kit) from D2Software.

    Matthias

    in reply to: Nuke wish list???? #207616
    wonko
    Participant

    May.

    Rob wrote:
    To add to list

    1. GridWarp…. i know i can use 3d for this but it would be nice to have something like they have on flame/inferno or DF

    2. Trackable points of bazier curves

    3. More stuff like “monkify” 😛

    Rob

    in reply to: Nuke vs. Shake & Fusion #207575
    wonko
    Participant

    OFX is a new plugin standard that will allow plugin developers to write their plugin once, and it will plug into every compositing application that supports OFX. The Foundry, beeing one of the main developers of OFX, is in the process of porting (some? all?) their plugins to OFX.

    see: thefoundry.co.uk/OFX

    HoP wrote:
    wonko wrote:
    … to Nuke or OFX.

    What is OFX?

    in reply to: Nuke vs. Shake & Fusion #207576
    wonko
    Participant

    We hear you loud and clear 😉 and I am sure you’ll like the next release. As for Spphire, this is of course up to GenArts. And the more requests they get, the more likely they will port their plugins to Nuke or OFX.

    HoP wrote:
    2. We are missing DPX support. This format could hold Timecode in it, plus is 10bit-log capable.
    Direct support of native XSI and Maya formats would be fine, too.

    3. About plug-ins: I very like Sapphire, from GenArts, for its versatility and quality. Good value/price too!

    in reply to: Nuke vs. Shake & Fusion #207577
    wonko
    Participant

    1: Which file formats are you missing?

    2: AfterEffects plugins are limited to 8bit, Nuke works at 32bit float. You would take quite a hit in image quality.

    3: I don’t know Houdini, but inf Nuke, if you hold down the Alt key while clicking in a numeric text field, you can change the value by dragging the mouse. Position the cursor on a digit to determine how fast the value changes. You can also use the up/down keys to change values.

    4: Expressions can be enetered pretty easily in any numeric field by selecting all text, then typing ‘=’, followed by the expression. Nuke 4.2 will also feature a drag’n’drop interface for expression and function curves.

    netviper wrote:
    Its nice and zippy which is a plus, BUT I NEED the crappy file formats that shake has.

    Both of the apps need afterFX plugin support. It wont happen, but they need it.

    I wish the sliders on both apps mimiced the “houdini” middle mouse button style number system… virtual sliders. they rock.

    Shake does have easy intergration for network rendering, and cool expression linking.

Viewing 8 posts - 1 through 8 (of 8 total)