fxguidetv #166: Weta Digital’s Tissue system

This year, Weta Digital’s Tissue physically-based character sim framework is being recognized with a Scientific and Engineering Award (Academy Plaque) at the Sci-Techs. We sit down with two of the award recipients, Simon Clutterbuck and James Jacobs, who, along with Dr. Richard Dorling, developed the linear-elastic finite-element system to build muscles, skin, and fat for creatures in such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.

2 thoughts on “fxguidetv #166: Weta Digital’s Tissue system”

  1. This was such a good video!! Tissue is such an interesting piece of software and can just imagine how cool it will be when it will be released for public. Especially not having to weight paint all your skin and get wrinkles etc for free will be fantastic.

    BTW, Mike’s question about finite element analysis and number of tets was pretty funny and James look a bit puzzled how to respond to it at all 🙂 For those of you who doesnt know, finite element analysis is a very general numerical analysis approach to integration in differential equations and doesnt mean that one tet in a destruction simulation equal of particular block, although I have to agree its a convenient way to think! 🙂 Destruction simulations that uses only a few tets / shards will likely use millions of finite elements to simulate (number based on resolution of the solver). Read more about the method here: http://en.wikipedia.org/wiki/Finite_element_method

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